Natsu Dragneel is a Mage of the Fairy Tail Guild, wherein he is a member of Team Natsu. He is the younger brother of Zeref Dragneel, having originally died 400 years ago and was revived as his brother's most powerful Etherious: E.N.D. Natsu is a lean, muscular young man of average height with a slightly tan skin tone, black eyes, and spiky pink-colored hair; Natsu has a scar on the right side of his neck, hidden by his scarf. Following his intense battle with the Rogue Cheney of the future, Natsu gains a cross-shaped scar on the left side of his abdomen, a result of the two fatal wounds the man dealt to him during their altercations. His red guild mark is located just below his right shoulder. Natsu's main outfit consists of a sleeveless, gold trimmed, black waistcoat, often left open and untucked, exposing his bare chest, a gold trimmed, black cloth around his waist that reaches his knees, held by a leather brown belt with an oval-shaped silver buckle, white knee-length trousers, a thick black wristband on his left wrist, black open-toed sandals and the scale-patterned scarf he received from his adoptive father, Igneel. He has also been known to wear a rolled up comforter strapped across his back, though he rarely carries it in battle.
In the year X791, Natsu's attire receives minor changes. He now wears an open-collared, one-sleeved version of his original waistcoat, which is instead tucked in and zipped. The sleeve covers Natsu's left arm, leaving his Fairy Tail mark, as well as his entire right arm, consequently exposed. Natsu continues wearing Igneel's scarf and retains the same lower clothing. He now wears his wristband on his right wrist. In the year X792, Natsu is seen wearing a large, tattered, dark cloak with his trademark scarf. His pants are torn and patched and his arms and legs are wrapped in bandages. Later, he discards this outfit in favor of his old one, although he keeps the bandages on his right arm. Natsu is carefree and reckless in nature, and, despite his consistent brawls with the other members of Fairy Tail, he is a fiercely loyal and protective friend. He is willing to go down fighting for his friends, regardless of how futile it might seem. Natsu has a straightforward mind, and often tackles issues with a "hands on" approach. His solution to problems often involve violence. Even when disrespected or faced with obvious hostility, Natsu rarely ever reciprocates the feelings, and often forgoes grudge-holding. He did, however, for a short time, hold a grudge against Jellal Fernandes, but eventually forgave him and considered him an ally. He occasionally shows compassion for his enemies, such as when Cobra was betrayed by Brain. Natsu rarely exhibits any perverse tendencies towards the opposite sex, there only being two noted instances. The first is seen prior to the Grand Magic Games, when he is seen trying to peek, along with several other of his male Guild mates, on the women as they bathed. The second is when Lucy comes crashing into him while nude, and he stares at her body, even groping her breasts for a moment. Natsu continuously tries to prove his strength to others. At various points in time, he has challenged Erza, Laxus, Mirajane, and even Gildarts (in short, all of Fairy Tail's current S-Class Mages), to fight him, albeit, he was beaten every single time. Despite his losses, Natsu bears them no ill will, as he considers everyone in the guild to be his family. He demonstrates this attitude even towards former enemies. Natsu has even gone as far as defending Laxus from being expelled, despite his attempt at taking over the guild. Due to his reckless nature, Natsu's fights usually ends with widespread destruction. Natsu's love of fighting has allowed him to develop a rather strategic mind, helping him to, on various occasions, find weaknesses in his opponent's techniques, or simply weaknesses his opponents themselves possess. Natsu has also defeated his opponents with pure wit, rather than brute strength. Natsu, befitting his recklessness and love of fighting, never backs out of a fight. Natsu was very close to Lisanna, and, because of this, after her supposed death, no one in Fairy Tail mentioned her out of respect for his feelings. However, after Lisanna's return to Earth Land from Edolas, this is no longer the case. As a Dragon Slayer, Natsu suffers from motion sickness. Natsu becomes sick from riding on any form of transportation, even if the transportation happens to be other people, as shown when he was carried by Lucy. This, however, does not apply to Happy, as he considers him family, not transportation. Natsu can become sick from looking at, or simply thinking about, any form of transportation. In spite of his naturally dense nature, Natsu is quite perceptive and understanding of his friend's feelings. After his battle with Gildarts during the S-Class Mage Promotion Trial, Natsu came to understand and accept fear, and has used this acceptance to help his guildmates and himself emotionally grow. Prior to this event, Erza’s wrath (albeit for comic relief), transportation, and the Magic Council were the only things that Natsu feared.
Fire Dragon Slayer Magic : Natsu is adept with his Dragon Slayer Magic and makes use of it in many different ways in combat. As with all Dragon Slayers, he can consume his respective element, with the exception of that which he has created, to replenish his energy reserves. The heat of his fire can increase in temperature, which is proportional to Natsu's emotional state. Natsu subconsciously used this against Erigor; his flame's heat significantly rose as he got more enraged. This is also called the Flame of Emotion. He incorporates the flames he ignites into his fighting style, greatly increasing the damage of his blows. As such, Natsu's Magic revolves around the usage of fire that can spout from any part of his body. Natsu's ability to eat flames gives him immunity to most types of flames, including explosions , and allows him to spew fire from his lungs. This fire is exceptionally strong - equivalent to a Dragon's fire - being able to burn even through metal. He can even use his flames to create a propulsive effect. The type of fire he uses can be changed. For example, it can be solidified to cling to surfaces. By the year X792, after one year of training, Natsu has shown improved mastery over his Dragon Slayer Magic as he is now capable of taking out multiple opponents with just one attack, as shown when he challenged and effortlessly defeated the team of the newly announced No.1 guild in Fiore, Scarmiglione, and later was able to defeat Bluenote Stinger in one hit. Lightning Flame Dragon Mode: After eating Laxus Dreyar's lightning and having the flames and lightning inside his body fuse together, Natsu gained the ability to use his Fire Dragon Slayer Magic enhanced with lightning. When in a state of anger, Natsu is able to summon forth this power, however, it leaves him heavily exhausted afterward. After unlocking his Second Origin, Natsu experiences a noticeably less amount of strain. Immense Strength: Natsu has shown on numerous occasions to possess a high degree of strength, enough for him to perform a number of physical feats, among which are freely swinging around the mast of a ship as a makeshift weapon, doing the same with a palm tree he personally broke, bare-handed, shattering a billiard table and cracking most of its balls simply by hitting one of them with the cue, and stopping the gargantuan Dorma Anim's foot, which was going to crush him and his fellow Dragon Slayers, all by himself, subsequently throwing the robotic Dragon off balance by rapidly pushing it away. Furthermore, he was capable of battling both Sting Eucliffe and Rogue Cheney, alone, while they were in Dragon Force, easily over-powering the two with his sheer physical strength. Furthermore, Natsu is able to lift a very large boulder, given the fact that he was already injured from Franmalth's Curse, and used it in order to defeat the Demon. After a year of training, Natsu has also demonstrated the ability to move under the influence of Bluenote Stinger's gravitational field, something eight years before which he was not able to do, though Natsu was in a suspended state for seven of those years while Bluenote was not Enhanced Reflexes: Natsu possesses fast reflexes, having been capable of dodging attacks from Erza, Laxus and, most recently, attacks from Sting. Enhanced Speed: Natsu's speed and reflexes are impressive, enough for him to close great distances in a blink of an eye and dodge swift attacks. Immense Durability: Natsu has proven himself to be incredibly durable. He has managed to take continual, deadly assaults from foes and continue fighting. Such impressive resistance was first shown during his battle with Erigor, in which he received wounds from his opponent's strong, sharp wind, and kept fighting on, nonetheless. Also, during his fight with Cobra, Natsu displayed a natural resistance against the Oración Seis' member's poison, described as lethal and corrosive. A true testament to his durability was shown when he blocked one of Sting Eucliffe's strongest attacks, Holy Nova, with a single hand, and emerged completely unscathed from the enormous explosion that followed the impact. Immense Magic Power: By the year X792 after one year of training, Natsu's Magic Power has increased to the point where it was unrecognizable to Lucy, but great enough that it prompted her to evacuate everyone out of the Domus Flau despite the presence of many powerful Mages. Natsu can exert his Magic Power in the form of an enormous scalding aura that can generate heat of such magnitude that it is capable of melting the entirety of the stone coliseum, as well as burn off the clothes of any nearby individuals. This displays some level of control of his aura, however, as nobody was actually harmed by the heat, and his and Happy's clothes remained untouched. Master Hand-to-Hand Combatant: Natsu is an extremely proficient unarmed fighter, often using his Dragon Slayer Magic in combination with punches, kicks, and even headbutts, to combat his opponents to great effect. Such skill is paired with amazing physical prowess: aside from his strength, Natsu has displayed high degrees of speed, agility and reflexes, enough for him to match melee-specialists of Erza's caliber in battle. After 1 year training, Natsu was able to defeat 3 members of Avatar - the successor of former Dark Guilds - in quick succession despite their own prowess.
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Erza Scarlet
Erza Scarlet is an S-Class Mage of the Fairy Tail Guild, wherein she is a member of Team Natsu. She also served as the guild's 7th Guild Master during Makarov's absence in X792. Erza is a young woman with long, scarlet hair and brown eyes. She lost her right eye as a child and now has an artificial one which was created by Porlyusica. She has a slender, voluptuous figure that Lucy Heartfilia described as "amazing." Her most common attire consists of a custom-made armor by Heart Kreuz smiths, a blue skirt, and black boots. Her Fairy Tail stamp is blue and is located on the middle of her left upper arm. Erza's specialty in Requip Magic allows her to requip not only armors but different outfits as well, enabling her to change her attire at any given time.
Erza is a very strict person, often criticizing the bad behavior and habits of the other guild members, causing most of them to apologize, fearing that they might invoke her wrath. She is also very impatient, disliking people who don't answer her questions quickly enough. This, coupled with her own tragic childhood, caused many of her guildmates to avoid her due to her social awkwardness. However, she has a great sense of justice and pride in being a member of Fairy Tail. According to Lucy, in the letter she wrote for her mother, Erza is "cool and beautiful, warm and full of passion", while to Erza Knightwalker, Erza is strong, cool and a little scary but relied on by everyone, even so she can be really girly and liked sweet things and cute clothes. Jellal, when he had lost his memories, remembering nothing but the name "Erza", said her name was "full of kindness, brightness and warmth".Erza describes herself as someone who was always crying, since she wasn't able to protect those dear to her. Several examples are when Rob tried to shield her from destruction, and when Jellal was captured because he saved her and was brainwashed by "Zeref". Also, Erza has stated that she feels uncomfortable and insecure when she's not wearing armor. However, when Erza encounters Ikaruga, she overcomes her fear and defeats her without her armor. Despite her reserved personality and mostly dressing in her conservative Heart Kreuz armor, Erza has been shown to have very little modesty and an unusual view on the concept in general. Many of her armors are skimpy, revealing and feminine, and when out of armor she has an affinity for sexy and revealing clothing. Finally, Erza seems to have no problem with men (or at least her male guildmates) seeing her naked. She felt no discomfort stating her desire to shower with Natsu and Gray or the fact that she used to shower with them when they were younger. When they were at the hot spring, when she learned that the boys may have been peeping on her and the other girls, she wanted to invite them to bathe with them, much to Wendy's shock and Lucy's strong objection. Lucy has also stated that Erza has a habit of climbing into her bed in their shared room during the Grand Magic Games. It was shown that Erza can't hold her liquor. While drunk, she acts very aggressive towards others, as shown by her behavior towards her guildmates. She also seems to have a problem recognizing people when drunk. As mentioned by Levy, Erza has a secret fondness for smut and erotic novels. Requip: The Knight: Requip is Erza's signature form of Magic, over which she possesses great mastery. It is a type of Magic that allows her to swap weapons, armor and clothes at will. Her particular form of Requip is called The Knight. She is noted for her ability to Requip extremely fast and is the only sword Mage known to be capable of Requipping weapons and armor while fighting, she is said to have over 100 different armors, something which made her and her immense strength well known throughout her place of residence, Magnolia Town, and throughout the entire Kingdom of Fiore, earning her the epithet "Titania". Sword Magic: In addition to her signature Magic, Requip, Erza is also an extremely talented user of Sword Magic. As the name implies, this is a type of Magic which revolves around the use of swords. Through the use of this Magic, Erza is capable of using her swords to perform different Magical attacks. This is usually done in combination with specific armors of hers, which makes her a very deadly combatant. It is also shown that she can also combine different armors with other swords from other armors to either block or attack using deadlier force and mixing different elements together.
Demon Blade Crimson Sakura: A sword spell wherein Erza focuses all her Magic Power into the blade for maximum offense. Telekinesis: Erza is also a skilled user of Telekinesis. The first time she used this Magic, however, was accidental. When she was a child in the Tower of Heaven she used this Magic to levitate discarded weapons from the ground and launch them at her enemies, something which she did inadvertently, due to the shock caused by Rob's death. Erza's most common use of Telekinesis comes with her Sword Magic, in which she can perform different attacks by controlling her swords remotely. Master Swordsmanship Specialist: Erza possesses great mastery in swordsmanship and her skills in swordsmanship are of the highest caliber. Her offensive capabilities mainly come from her swordplay, which enables her to effectively utilize the weapons that her Requip provides, which includes swords, short swords, axes, lances and staffs (among others). Erza has shown great skill in utilizing the reverse-grip of swordsmanship as well as the normal grip. She is even capable of employing her swords effectively using her feet, by wielding their hilts between her hallux and second toe. Her swordsmanship is enough for her to slash through Aria's presumably intangible Airspaces, and to deflect hundreds of needles which were shot at her by Evergreen with relative ease. In addition, her sword slashes possess so much force behind them that they are able to slice through metal using only the air pressure from the swings. Keen Intellect: Erza has proven herself to be clever and to possess a thorough knowledge of the Magic world: she was able to figure out why the people of Galuna Island were changing into Demons (or thought they were) after only a brief period on the island, and could work out the mechanics behind Midnight’s Reflector Magic after being struck by it only few times, something which got her praise from Jellal Fernandes. Expert Hand-to-Hand Combatant: Despite favoring the use of her various weapons, Erza has proven herself to be a skilled hand-to-hand combatant. Despite her being bound to a wall, she was able to easily knock Shô unconscious with a single kick. She was also able to engage Erza Knightwalker in an unarmed fight after all of their weapons were shattered in their previous battle, attacking her counterpart with powerful punches and performing throws and takedowns to push her away. She is also able to mix hand-to-hand combat with her swordsmanship while in the midst of battle. Enhanced Strength: In stark contrast with her slim and womanly figure, Erza possesses a very large amount of physical strength, having been repeatedly shown capable of lifting and dragging around objects many times her own size and weight, most prominently due to her habit of carrying around vast amounts of luggage. She was also able to send Midnight flying against a wall, several meters away from both of them, with a flick of her wrist. In addition, her sword slashes possess so much force behind them that they are able to slice through metal using only the air pressure from the swings. Immense Endurance: Erza has been shown to possess a vast amount of physical endurance. After using up all of her Magic Power during her fight with Azuma by focusing it all in a single slash, she was still able to join the battle against Hades, Requipping different armors and performing combo attacks with her teammates. She was also able to fight and hold her own against a Mage of Jellal Fernandes' caliber after having fought and defeated Ikaruga, a very powerful assassin from Death's Head Caucus. Immense Durability: Erza has also proven herself to have a vast amount of physical durability: with the aid of her Adamantine Armor, she was able to take the brunt of the Magical Convergent Cannon - Jupiter on herself, and then go on to easily defeat Aria, an S-Class Mage, and stand up against Jose Porla, the Phantom Lord Guild Master and a member of the Ten Wizard Saints, after receiving only a very brief amount of time for rest. While clad in her Heaven's Wheel Armor, she was capable of taking on the counter effect of 200 Lacrima orbs from Laxus' Thunder Palace even though the effect of one of the orbs is enough to endanger someone's life. and she was also able to survive the highly-damaging Terra Clamare twice, and still manage to continue to fight and defeat Azuma. When Ultear Milkovich used her Arc of Time to open up Erza's "Second Origin", Erza showed no signs of being bothered at all, unlike her teammates, including Gray Fullbuster, Natsu Dragneel, and Juvia Lockser, who couldn't walk and writhed around on the floor in pain. In addition, during the third day of the Grand Magic Games of X791, Erza was able to fight and defeat 100 powerful monsters, including one which was said to be so powerful that even a Ten Wizard Saint might not be able to defeat it. Despite being heavily injured and bruised, she left the fight without showing any signs of fatigue, something which garnered her praise from hundreds of people, including quite a few powerful Mages. Erza was also able to withstand Minerva's extremely destructive Yagdo Rigora spell with only slight damage.
Erza is a very strict person, often criticizing the bad behavior and habits of the other guild members, causing most of them to apologize, fearing that they might invoke her wrath. She is also very impatient, disliking people who don't answer her questions quickly enough. This, coupled with her own tragic childhood, caused many of her guildmates to avoid her due to her social awkwardness. However, she has a great sense of justice and pride in being a member of Fairy Tail. According to Lucy, in the letter she wrote for her mother, Erza is "cool and beautiful, warm and full of passion", while to Erza Knightwalker, Erza is strong, cool and a little scary but relied on by everyone, even so she can be really girly and liked sweet things and cute clothes. Jellal, when he had lost his memories, remembering nothing but the name "Erza", said her name was "full of kindness, brightness and warmth".Erza describes herself as someone who was always crying, since she wasn't able to protect those dear to her. Several examples are when Rob tried to shield her from destruction, and when Jellal was captured because he saved her and was brainwashed by "Zeref". Also, Erza has stated that she feels uncomfortable and insecure when she's not wearing armor. However, when Erza encounters Ikaruga, she overcomes her fear and defeats her without her armor. Despite her reserved personality and mostly dressing in her conservative Heart Kreuz armor, Erza has been shown to have very little modesty and an unusual view on the concept in general. Many of her armors are skimpy, revealing and feminine, and when out of armor she has an affinity for sexy and revealing clothing. Finally, Erza seems to have no problem with men (or at least her male guildmates) seeing her naked. She felt no discomfort stating her desire to shower with Natsu and Gray or the fact that she used to shower with them when they were younger. When they were at the hot spring, when she learned that the boys may have been peeping on her and the other girls, she wanted to invite them to bathe with them, much to Wendy's shock and Lucy's strong objection. Lucy has also stated that Erza has a habit of climbing into her bed in their shared room during the Grand Magic Games. It was shown that Erza can't hold her liquor. While drunk, she acts very aggressive towards others, as shown by her behavior towards her guildmates. She also seems to have a problem recognizing people when drunk. As mentioned by Levy, Erza has a secret fondness for smut and erotic novels. Requip: The Knight: Requip is Erza's signature form of Magic, over which she possesses great mastery. It is a type of Magic that allows her to swap weapons, armor and clothes at will. Her particular form of Requip is called The Knight. She is noted for her ability to Requip extremely fast and is the only sword Mage known to be capable of Requipping weapons and armor while fighting, she is said to have over 100 different armors, something which made her and her immense strength well known throughout her place of residence, Magnolia Town, and throughout the entire Kingdom of Fiore, earning her the epithet "Titania". Sword Magic: In addition to her signature Magic, Requip, Erza is also an extremely talented user of Sword Magic. As the name implies, this is a type of Magic which revolves around the use of swords. Through the use of this Magic, Erza is capable of using her swords to perform different Magical attacks. This is usually done in combination with specific armors of hers, which makes her a very deadly combatant. It is also shown that she can also combine different armors with other swords from other armors to either block or attack using deadlier force and mixing different elements together.
Demon Blade Crimson Sakura: A sword spell wherein Erza focuses all her Magic Power into the blade for maximum offense. Telekinesis: Erza is also a skilled user of Telekinesis. The first time she used this Magic, however, was accidental. When she was a child in the Tower of Heaven she used this Magic to levitate discarded weapons from the ground and launch them at her enemies, something which she did inadvertently, due to the shock caused by Rob's death. Erza's most common use of Telekinesis comes with her Sword Magic, in which she can perform different attacks by controlling her swords remotely. Master Swordsmanship Specialist: Erza possesses great mastery in swordsmanship and her skills in swordsmanship are of the highest caliber. Her offensive capabilities mainly come from her swordplay, which enables her to effectively utilize the weapons that her Requip provides, which includes swords, short swords, axes, lances and staffs (among others). Erza has shown great skill in utilizing the reverse-grip of swordsmanship as well as the normal grip. She is even capable of employing her swords effectively using her feet, by wielding their hilts between her hallux and second toe. Her swordsmanship is enough for her to slash through Aria's presumably intangible Airspaces, and to deflect hundreds of needles which were shot at her by Evergreen with relative ease. In addition, her sword slashes possess so much force behind them that they are able to slice through metal using only the air pressure from the swings. Keen Intellect: Erza has proven herself to be clever and to possess a thorough knowledge of the Magic world: she was able to figure out why the people of Galuna Island were changing into Demons (or thought they were) after only a brief period on the island, and could work out the mechanics behind Midnight’s Reflector Magic after being struck by it only few times, something which got her praise from Jellal Fernandes. Expert Hand-to-Hand Combatant: Despite favoring the use of her various weapons, Erza has proven herself to be a skilled hand-to-hand combatant. Despite her being bound to a wall, she was able to easily knock Shô unconscious with a single kick. She was also able to engage Erza Knightwalker in an unarmed fight after all of their weapons were shattered in their previous battle, attacking her counterpart with powerful punches and performing throws and takedowns to push her away. She is also able to mix hand-to-hand combat with her swordsmanship while in the midst of battle. Enhanced Strength: In stark contrast with her slim and womanly figure, Erza possesses a very large amount of physical strength, having been repeatedly shown capable of lifting and dragging around objects many times her own size and weight, most prominently due to her habit of carrying around vast amounts of luggage. She was also able to send Midnight flying against a wall, several meters away from both of them, with a flick of her wrist. In addition, her sword slashes possess so much force behind them that they are able to slice through metal using only the air pressure from the swings. Immense Endurance: Erza has been shown to possess a vast amount of physical endurance. After using up all of her Magic Power during her fight with Azuma by focusing it all in a single slash, she was still able to join the battle against Hades, Requipping different armors and performing combo attacks with her teammates. She was also able to fight and hold her own against a Mage of Jellal Fernandes' caliber after having fought and defeated Ikaruga, a very powerful assassin from Death's Head Caucus. Immense Durability: Erza has also proven herself to have a vast amount of physical durability: with the aid of her Adamantine Armor, she was able to take the brunt of the Magical Convergent Cannon - Jupiter on herself, and then go on to easily defeat Aria, an S-Class Mage, and stand up against Jose Porla, the Phantom Lord Guild Master and a member of the Ten Wizard Saints, after receiving only a very brief amount of time for rest. While clad in her Heaven's Wheel Armor, she was capable of taking on the counter effect of 200 Lacrima orbs from Laxus' Thunder Palace even though the effect of one of the orbs is enough to endanger someone's life. and she was also able to survive the highly-damaging Terra Clamare twice, and still manage to continue to fight and defeat Azuma. When Ultear Milkovich used her Arc of Time to open up Erza's "Second Origin", Erza showed no signs of being bothered at all, unlike her teammates, including Gray Fullbuster, Natsu Dragneel, and Juvia Lockser, who couldn't walk and writhed around on the floor in pain. In addition, during the third day of the Grand Magic Games of X791, Erza was able to fight and defeat 100 powerful monsters, including one which was said to be so powerful that even a Ten Wizard Saint might not be able to defeat it. Despite being heavily injured and bruised, she left the fight without showing any signs of fatigue, something which garnered her praise from hundreds of people, including quite a few powerful Mages. Erza was also able to withstand Minerva's extremely destructive Yagdo Rigora spell with only slight damage.
Lucy Heartfilia
Lucy Heartfilia is a Mage of the Fairy Tail Guild, wherein she is a member of Team Natsu. Lucy has brown eyes and shoulder length blonde hair that is usually tied by ribbons in a variety of colors in a small ponytail to the right side of her head with the rest of the hair loose. However, in the year X791 she appears to keep her hair up more often in pigtails. She is buxom, and has a curvaceous body. Her (presumed) measurements are: bust, 91 cm; waist, 59 cm; and hip, 88 cm (36 in, 24 in, 35 in). These measurements were later revealed to be slightly different, with the breasts being two centimeters less, and the others one less. In X792, her hair is considerably longer, and she keeps it all in a side ponytail. Her pink Fairy Tail stamp is located at the back of her right hand. Additionally, Lucy does not consistently wear the same outfit. However, she always has a belt that, along with keeping her skirt up, holds her Celestial Spirit keys and a whip with a heart-shaped end. She often wears black, leather high heeled boots. She also bears a striking resemblance to her mother.
Lucy takes exceptional pride in her appearance and is very confident in her sex appeal, often exuding a certain amount of vanity. Despite this superficial attitude, she is a clever, kind, and genuinely caring person. Lucy is passionate for literature and is in the process of writing her own novel about her adventures with Fairy Tail although she does not like telling anyone about it. Aside from her interest in writing and reading prose, she also likes shopping, cooking and assertive men. Her favorite colors are blue and pink. She is a member of the Heartfilia family, once one of the wealthiest and most influential conglomerate families in the country of Fiore. However, due to her estranged relationship with her father and the death of her mother, Layla Heartfilia, she left home to follow her own path, which displays an ambition for independence. Lucy is very kind to her Celestial Spirits, and refuses to utilize them as shields or think of them as such. She fights alongside her Spirits and treats them as friends, unlike several other Celestial Spirit Mages, who view them as mere tools and objects. Lucy cares greatly for her Spirits and will also go to great lengths to give them happiness, even at the cost of her life. Despite technically being an owner of the Spirits, she refuses to be addressed as such, and instead prefers to be called their friend. Although, Lucy is, in most cases, cowardly and easily frightened, she has no problems with fighting and would happily stand up to danger, even if she ends up getting hurt, for her friends and guild. While her powers are normally not as overwhelming as her teammates, Lucy has proven to be a capable combatant herself, often using her cleverness to her advantage, and thinking outside the box during battle. She has eventually inherited Natsu's stubbornness and refusal to give up, even when the odds are against her. Lucy usually freaks out at her guildmate's antics. Unlike most of her friends, she does not get very excited about fighting and is not quick to resort to violence as the solution. However, she does admit that being around her guildmates is really fun. Being a Celestial Mage, Lucy always keeps her promises. She gives her all for the sake of her guild and friends. Celestial Spirit Magic: Lucy practices Celestial Spirit Magic, which allows her to summon Celestial Spirits, Magical beings residing in the Celestial Spirit World, using the Keys of their respective Gates. When summoning a Spirit, the Keys are enveloped with a soft, golden light. Once a contract has been made with a Spirit, such Spirit will be available for Lucy to summon on certain days, in which it will fight on her side and perform several tasks for her. Her Celestial Spirits have varying levels of power, with different ones being more suited for certain tasks than others, not necessarily related to battle. For example, Aquarius can manipulate water, creating powerful waves which can sweep away large amounts of foes at once, while Taurus has enormous physical strength, making him a valuable melee fighter, able to flank Lucy during battle and tackle opponents on her behalf. However, Celestial Spirits are sentient beings who possess personalities and traits, and are thus able to act accordingly during battle, sometimes even ignoring Lucy's orders and acting on their own.
Celestial Spirit Mages have the potential to obtain extremely rare Gold Keys, which open the gates of the "Ecliptic Zodiacs", and more common, store-bought Silver Keys. There are a large number of Silver Keys, but there are only 12 Gold Keys, each of them being related to a specific astrological sign. So far, Lucy has obtained 10 Gold Keys and 5 Silver Keys, a considerable amount of Keys for a single Celestial Spirit Mage. Lucy's ability to summon her Spirits is limited by how much Magic Power she has to sustain them; the more Spirits she summons and the more powerful they are, the more Magic Power she exhausts She is capable of using five of her Ecliptic Zodiac Keys in one day, a noteworthy feat, and she has also demonstrated the ability to summon Celestial Spirits by simply calling on them instead of using their keys. Force Gate Closure: Lucy is able to force the gate of a Celestial Spirit to close against their will, prompting them to return to the Celestial Spirit World. She demonstrated this ability when Taurus was taken over by Sherry Blendy through her Magic and was forced to attack Lucy. For a Celestial Spirit Mage, obtaining this ability seems to be a remarkable feat. When using this ability, it is possible that once a spirit has been absorbed by someone, the absorber may go to the Celestial Spirit World as well. Multiple Summons: Lucy has gained the advanced ability to summon more than one Celestial Spirit at once: she has been even shown summoning all of her Gold Keys (5 of them at the time) and one of her Silver Keys (Nikora) at once, something which greatly astonished Loke; however, due to the large amount of Magic Power required for such feat, she was able to keep it active for just a handful of seconds. After gaining access to her Second Origin, Lucy gains a greater control over this ability, as seen during her fight with Flare when she was able to keep two Celestial Spirits' gates open nearly effortlessly. This provides her greater flexibility as she is able to combine the aspects of her Spirits' powers and abilities to form new and more powerful attacks. She can also use her own Magic in combination with another Spirit to increase the power of an attack. During her fight against Tartaros, Lucy managed to open three gates simultaneously, something which has been referred to as a forbidden technique. Recompense Summoning: A technique that only a Celestial Spirit Mage possessing enough Magical Power to open three or more Golden Zodiac gates simultaneously is able to carry out, in order to summon the Celestial Spirit King, the strongest among the Spirits, once. In order to save her friends, Lucy sacrificed Aquarius's key as the sacrifice needed to be of a Spirit she has strong mutual trust with. By doing so, Lucy was able to summon the Spirit King and destroy Plutogrim. Star Dress: A Celestial Spirit Magic spell in which Lucy incorporates the power of the Celestial Spirit she summons into her body, which manifests itself in the form of a dress and a tattoo of the Spirit's zodiac sign on her body. This power also gives a boost to her own Magic Power making her able to perform stronger spells when in combination to her spirits power. Aquarius Form: This form was bestowed upon her by the Celestial Spirit King, and once in it, Lucy took on an appearance based on Aquarius' own, having acquired a bikini top that sports a zigzag design and a miniskirt. Aquarius' zodiac sign is located between Lucy's collarbone whilst in this state. The tattoo fades away as Lucy collapses after successfully casting Urano Metria and defeating Jackal, however she was later seen with the tattoo once more Water Magic: After sacrificing Aquarius' key to summon the Celestial Spirit King, Lucy was bestowed the Magic of Aquarius by the Celestial Spirit King, which allowed her to both consciously and unconsciously make use of her friend's powers. Unison Raid: An ability which allows two Mages to unite their Magic into a single, combined and stronger attack. This is, apparently, a highly advanced form of Magic, with many priests having wasted their entire lives trying to achieve it, without success. However, Lucy and Juvia Lockser succeeded on their first try, with Aquarius's giant wave combining with Juvia's own water to create a powerful, large whirlpool which not even Vidaldus Taka's water-proof hair could absorb. Later on, Lucy managed to achieve Unison Raid again with Wendy Marvell, combining Scorpio's Sand Buster with Wendy's Sky Dragon's Roar in a single, powerful vortex, which, together with Gray Fullbuster's Ice-Make: Hammer, greatly enhanced Natsu Dragneel's speed, allowing him to strike Hades with his Fire Dragon's Sword Horn. Urano Metria: A powerful spell, known as the "Ultimate Magic of the Stars", in which the knowledge to achieve such was momentarily bestowed upon Lucy by Hibiki Lates through the use of his Archive Magic. After she was granted such spell, Lucy fell in a state of trance, in which she chanted out the spell's incantation. This prompted the area around Angel, her opponent, to become full of star-like lights, followed shortly after by a dark blanket reminiscent of a night sky. All of the star-like lights exploded at the same time, inflicting heavy damage upon Angel. Once Urano Metria was cast, Lucy awoke from her trance, completely unaware of what she did. This spell seems to be exhausting to cast as Lucy claims to lack the energy to move after waking up from the trance. During the Grand Magic Games, Lucy combines her Magic Power with Gemini's and together they cast this spell. However, the spell is cancelled by another Mage before its effects can be seen but Lucy noted it wouldn't be as powerful as the last time she used it. After receiving Aquarius's Magic from the Celestial Spirit King, Lucy is able to cast the spell on her own; powerful enough to defeat Jackal.
Lucy takes exceptional pride in her appearance and is very confident in her sex appeal, often exuding a certain amount of vanity. Despite this superficial attitude, she is a clever, kind, and genuinely caring person. Lucy is passionate for literature and is in the process of writing her own novel about her adventures with Fairy Tail although she does not like telling anyone about it. Aside from her interest in writing and reading prose, she also likes shopping, cooking and assertive men. Her favorite colors are blue and pink. She is a member of the Heartfilia family, once one of the wealthiest and most influential conglomerate families in the country of Fiore. However, due to her estranged relationship with her father and the death of her mother, Layla Heartfilia, she left home to follow her own path, which displays an ambition for independence. Lucy is very kind to her Celestial Spirits, and refuses to utilize them as shields or think of them as such. She fights alongside her Spirits and treats them as friends, unlike several other Celestial Spirit Mages, who view them as mere tools and objects. Lucy cares greatly for her Spirits and will also go to great lengths to give them happiness, even at the cost of her life. Despite technically being an owner of the Spirits, she refuses to be addressed as such, and instead prefers to be called their friend. Although, Lucy is, in most cases, cowardly and easily frightened, she has no problems with fighting and would happily stand up to danger, even if she ends up getting hurt, for her friends and guild. While her powers are normally not as overwhelming as her teammates, Lucy has proven to be a capable combatant herself, often using her cleverness to her advantage, and thinking outside the box during battle. She has eventually inherited Natsu's stubbornness and refusal to give up, even when the odds are against her. Lucy usually freaks out at her guildmate's antics. Unlike most of her friends, she does not get very excited about fighting and is not quick to resort to violence as the solution. However, she does admit that being around her guildmates is really fun. Being a Celestial Mage, Lucy always keeps her promises. She gives her all for the sake of her guild and friends. Celestial Spirit Magic: Lucy practices Celestial Spirit Magic, which allows her to summon Celestial Spirits, Magical beings residing in the Celestial Spirit World, using the Keys of their respective Gates. When summoning a Spirit, the Keys are enveloped with a soft, golden light. Once a contract has been made with a Spirit, such Spirit will be available for Lucy to summon on certain days, in which it will fight on her side and perform several tasks for her. Her Celestial Spirits have varying levels of power, with different ones being more suited for certain tasks than others, not necessarily related to battle. For example, Aquarius can manipulate water, creating powerful waves which can sweep away large amounts of foes at once, while Taurus has enormous physical strength, making him a valuable melee fighter, able to flank Lucy during battle and tackle opponents on her behalf. However, Celestial Spirits are sentient beings who possess personalities and traits, and are thus able to act accordingly during battle, sometimes even ignoring Lucy's orders and acting on their own.
Celestial Spirit Mages have the potential to obtain extremely rare Gold Keys, which open the gates of the "Ecliptic Zodiacs", and more common, store-bought Silver Keys. There are a large number of Silver Keys, but there are only 12 Gold Keys, each of them being related to a specific astrological sign. So far, Lucy has obtained 10 Gold Keys and 5 Silver Keys, a considerable amount of Keys for a single Celestial Spirit Mage. Lucy's ability to summon her Spirits is limited by how much Magic Power she has to sustain them; the more Spirits she summons and the more powerful they are, the more Magic Power she exhausts She is capable of using five of her Ecliptic Zodiac Keys in one day, a noteworthy feat, and she has also demonstrated the ability to summon Celestial Spirits by simply calling on them instead of using their keys. Force Gate Closure: Lucy is able to force the gate of a Celestial Spirit to close against their will, prompting them to return to the Celestial Spirit World. She demonstrated this ability when Taurus was taken over by Sherry Blendy through her Magic and was forced to attack Lucy. For a Celestial Spirit Mage, obtaining this ability seems to be a remarkable feat. When using this ability, it is possible that once a spirit has been absorbed by someone, the absorber may go to the Celestial Spirit World as well. Multiple Summons: Lucy has gained the advanced ability to summon more than one Celestial Spirit at once: she has been even shown summoning all of her Gold Keys (5 of them at the time) and one of her Silver Keys (Nikora) at once, something which greatly astonished Loke; however, due to the large amount of Magic Power required for such feat, she was able to keep it active for just a handful of seconds. After gaining access to her Second Origin, Lucy gains a greater control over this ability, as seen during her fight with Flare when she was able to keep two Celestial Spirits' gates open nearly effortlessly. This provides her greater flexibility as she is able to combine the aspects of her Spirits' powers and abilities to form new and more powerful attacks. She can also use her own Magic in combination with another Spirit to increase the power of an attack. During her fight against Tartaros, Lucy managed to open three gates simultaneously, something which has been referred to as a forbidden technique. Recompense Summoning: A technique that only a Celestial Spirit Mage possessing enough Magical Power to open three or more Golden Zodiac gates simultaneously is able to carry out, in order to summon the Celestial Spirit King, the strongest among the Spirits, once. In order to save her friends, Lucy sacrificed Aquarius's key as the sacrifice needed to be of a Spirit she has strong mutual trust with. By doing so, Lucy was able to summon the Spirit King and destroy Plutogrim. Star Dress: A Celestial Spirit Magic spell in which Lucy incorporates the power of the Celestial Spirit she summons into her body, which manifests itself in the form of a dress and a tattoo of the Spirit's zodiac sign on her body. This power also gives a boost to her own Magic Power making her able to perform stronger spells when in combination to her spirits power. Aquarius Form: This form was bestowed upon her by the Celestial Spirit King, and once in it, Lucy took on an appearance based on Aquarius' own, having acquired a bikini top that sports a zigzag design and a miniskirt. Aquarius' zodiac sign is located between Lucy's collarbone whilst in this state. The tattoo fades away as Lucy collapses after successfully casting Urano Metria and defeating Jackal, however she was later seen with the tattoo once more Water Magic: After sacrificing Aquarius' key to summon the Celestial Spirit King, Lucy was bestowed the Magic of Aquarius by the Celestial Spirit King, which allowed her to both consciously and unconsciously make use of her friend's powers. Unison Raid: An ability which allows two Mages to unite their Magic into a single, combined and stronger attack. This is, apparently, a highly advanced form of Magic, with many priests having wasted their entire lives trying to achieve it, without success. However, Lucy and Juvia Lockser succeeded on their first try, with Aquarius's giant wave combining with Juvia's own water to create a powerful, large whirlpool which not even Vidaldus Taka's water-proof hair could absorb. Later on, Lucy managed to achieve Unison Raid again with Wendy Marvell, combining Scorpio's Sand Buster with Wendy's Sky Dragon's Roar in a single, powerful vortex, which, together with Gray Fullbuster's Ice-Make: Hammer, greatly enhanced Natsu Dragneel's speed, allowing him to strike Hades with his Fire Dragon's Sword Horn. Urano Metria: A powerful spell, known as the "Ultimate Magic of the Stars", in which the knowledge to achieve such was momentarily bestowed upon Lucy by Hibiki Lates through the use of his Archive Magic. After she was granted such spell, Lucy fell in a state of trance, in which she chanted out the spell's incantation. This prompted the area around Angel, her opponent, to become full of star-like lights, followed shortly after by a dark blanket reminiscent of a night sky. All of the star-like lights exploded at the same time, inflicting heavy damage upon Angel. Once Urano Metria was cast, Lucy awoke from her trance, completely unaware of what she did. This spell seems to be exhausting to cast as Lucy claims to lack the energy to move after waking up from the trance. During the Grand Magic Games, Lucy combines her Magic Power with Gemini's and together they cast this spell. However, the spell is cancelled by another Mage before its effects can be seen but Lucy noted it wouldn't be as powerful as the last time she used it. After receiving Aquarius's Magic from the Celestial Spirit King, Lucy is able to cast the spell on her own; powerful enough to defeat Jackal.
Zeref Dragneel
Zeref Dragneel is considered to be the strongest, most evil Mage of all time, who possesses extremely dangerous, and powerful Magic. In reality, he is a reclusive, self-hating youth who cannot control his powers. He is the founder and current Emperor of the Alvarez Empire, under the alias of Spriggan, and the older brother of Natsu Dragneel. Despite being hundreds of years old, Zeref has the appearance of a young man. He wears high-collared red (black in the anime) and tan robes with gold trim, along with a large, flowing white toga draped around his torso. He has short black hair, dark eyes, and abnormally sharp canines. He also wears a circle-shaped necklace. When Zeref returned to the Alvarez Empire, he changed his wardrobe to a black and white outfit. When angered, Zeref's irises become red and gain a black ring around the pupil, giving him a much more menacing appearance. Zeref is said to have been the darkest, most evil Mage in the history of the Magic World, mastering the Black Arts and creating many Demons, some of which still wreak havoc in the present.
In the modern era, Zeref seeks to isolate himself and is very calm, sincere, and conflicted. He wishes to die to atone for all the sins he has committed, and may commit in the future. He shows concern for others when he warns them not to come near him, knowing that they would die if they did. He is also somewhat emotionally fragile, as when he realizes that Natsu is not ready to kill him yet, he breaks down in tears. Zeref often kills with no prior incentive or knowledge. In spite of all this, Zeref is very vindictive, and will punish those who he believes to be evil. This was shown when he ruthlessly killed Hades, whom he thinks has committed a number of unforgivable sins. As a result of his immortal life, Zeref has developed a misanthropic loathing for humanity and its repeated idiosyncrasies of hatred, evil, and conflict. Nevertheless, Zeref is also shown to be a man of the people as the Emperor of Alvarez, and is shown to display good will and friendliness towards his generals and subjects, which is also reflected in their opinion of him, sincerely cheering and welcoming him as he returns to the capital after a long absence. Zeref also compared running the Empire akin to playing a game, making the Curse of Contradictions' symptoms go away while at it. At some point in the distant past, stated to be around 400 years ago, Zeref witnessed the deaths of many people. Around this time, he also became cursed, and unintentionally took the lives of all those around him. Zeref was described as having alighted in an ancient land, mastered Black Magic, given birth to tens of thousands of Demons, and thrown the world into chaos. However, according to Mard Geer, Zeref cursed himself for becoming immortal, desiring to die and eventually created the Etherious born to kill him with E.N.D. as his final masterpiece. In actuality, Zeref was a student at a Magic Academy in Mildia, where he researched the connections between life, death and Magic to revive his brother Natsu, whom died at a young age. After creating things such as the R-System and the Eclipse Gate, he was expelled from the academy for breaching the sacred teachings of Ankhseram, however he was cursed by Ankhseram and then killed everyone around him with his newfound, unwanted curse of contradiction. After this, Zeref wished to die and wandered around, creating the Etherious in the hopes that they would kill him, but instead turned to reviving his dead brother, having preserved his body, as an Etherious, thus fulfilling his goal of bringing his brother back and creating something that could kill him: E.N.D.; Etherious Natsu Dragneel. At least a century ago, Zeref founded what later shaped itself to become the Alvarez Empire, which united 730 guilds of Alakitasia by martial force, but he rarely dabbles in politics unless necessary, preferring to stay beyond the capital, or even the empire itself, while his ministers and generals do the majority of the work. Zeref returns to the Alvarez Empire after a year of absence, cheered on by his subjects coming out to meet him and revealing himself to be Emperor Spriggan. At the palace, he is greeted by Invel, and Zeref asks him to gather the rest of the Spriggan 12. As they converse, Dimaria and Ajeel appear and Invel chastises them for the manner in which they speak to Zeref. At that moment, August walks in asking Zeref if he found his answer to Ragnarok, to which Zeref replies that in Ishgar Ragnarok is called the Dragon King Festival. Yajeel then enters the palace and greets the emperor, but backs away as he remembers the effects of Zeref's curse. Yajeel introduces Makarov to him and says that he is seeking an audience with the emperor. As the others leave, Makarov and Zeref then converse privately about the Dragon King Festival, Fairy Heart, and Alvarez Empire's origin. Afterwards, Zeref thanks Makarov for raising Natsu and prepares to kill him, but at that moment, Mest appears and teleports himself and Makarov away. Through this, Zeref learns of Natsu's presence in Alakitasia and smiles. After Natsu and the rest of Fairy Tail successfully escape, Zeref thinks to himself that "it" finally begins.
Zeref is later seen at a meeting with the Spriggan 12 where he states that the time has finally come to begin the invasion of Ishgar. He proceeds to ask if God Serena has any objections, to which the former Wizard Saint replies that he has none. Wahl Icht then reproaches Zeref for his selfish motive of trying to recover his former lover's body, but is told that Fairy Heart is a Magic and that Zeref's main motive is the annihilation of Ishgar. Ajeel then says that Zeref should leave the mission to him, however Zeref declines and states that he can't just leave it to Ajeel alone. Zeref continues and says it has more meaning to go on an all-out offensive with all their armies. Zeref ends with stating that the Dragon King Festival Begins and gives this Spriggan 12 the order to begin advancing their troops. Black Arts: Zeref was able to master all forms of Dark Magic at a very early age, and brought countless Demons to life. His Magic Power is enormous; so enormous, in fact, that he cannot consciously control his own Magic, though whether this was always the case is unknown. Zeref's lack of control over his Black Arts seems to come from his emotional state. He, himself, has stated that when he cares of the lives of others, his Magic becomes uncontrollable and randomly bursts outward, killing all those around him, but, when he no longer cares about others, he gains complete control over his Magic, and becomes the ruthless, cold-hearted Zeref spoken of in legend. Ankhseram Black Magic: It is a Black Art that allows Zeref to kill any living thing he desires. This Magic seems to be uncontrollable at times, causing it to burst out randomly, killing anything within a certain radius around him. However, when Zeref forgets the value of, and no longer cares about, a human life, he can fully control this Magic. Certain Magic Items can protect people from Ankhseram Black Magic, such as Natsu Dragneel's scarf. This Magic also appears, contrary to the nature of the Black Arts, unable to be learned, as Zeref only gained this curse-like Magic by upsetting the ancient God of life and death, Ankhseram, who apparently bestowed this upon Zeref due to his making light of the connections between life, death and people in his race to bring his brother back to life. The side effect of this Magic is immortality and the inability to age. Death Predation: This usage of this spell creates a dark wave that kills everything in the user's immediate vicinity.Death Orb: A spell that, when used, destroys everything in its path. Death Pillar: Zeref swipes both of his arms in a circular motion until the bottom of his hands meet. The hand on top has the index and middle fingers pointing upwards, while the other hand has the little and index fingers pointing downwards. While doing this, he is surrounded by a dark aura. This spell creates a huge vertical explosion, and it's blast radius is seemingly controllable. It was used to kill Hades. Living Magic: A very ancient, long-forgotten form of Magic that breathes life into an object. Some of Zeref's creations are sentient, and seek to further Zeref's former, as-of-yet unknown, evil desires. Most of the beings that Zeref created were Demons. Deliora: One of Zeref's many creations, Deliora was a monstrous Demon that attacked the icy villages in the North. Deliora was imprisoned in a block of ice by Ur. Lyon Vastia tried to unfreeze it so he could kill the Demon, however, after years of being imprisoned in Ur's ice, the Demon's life force was greatly reduced, so much, in fact, that simply upon being released from the ice, it died. Lullaby: A flute that can transform into a giant Demon. Whoever hears Lullaby's song (aside from the caster) will die. Erigor hoped to use this to kill the Guild Masters at their meeting. As Kageyama failed to carry out the mission, Lullaby transformed into its Demon form to feast upon souls. However, Natsu Dragneel, Gray Fullbuster, and Erza Scarlet were able to defeat the Demon flute. It currently is in the Magic Council's possession. Nemesis: This spell creates Demons from rubble. It can create an entire army of Demons with just a few rocks. This spell was used by Hades while battling Fairy Tail. Hades learned this spell from Volume 4 Verse 20 of one of the Books of Zeref. Tartaros: Zeref stated that all of Tartaros' members are Demons he created. E.N.D. or Etherious Natsu Dragneel: The strongest of his Demons and the master of Tartaros. Mard Geer Tartaros: one of his strongest Demons and second in command of Tartaros. Immobilization Magic: A Black Art of Zeref's that allows him to freeze time for all except those he specifically chooses to remain mobile. After casting this Magic, the surrounding area and all those affected by the Magic appear inverted in color, whilst those unaffected remain as they are Enhanced Durability: Zeref is quite physically durable, as he was able to take a punch from Natsu Dragneel (no visible marks were left), and return to his feet, completely unfazed. Expert Sensor: Zeref was able to sense Acnologia approaching Tenrou Island from quite a fair distance, as well as talk to Mavis Vermilion despite not being able to see or hear her. Immortality: Approximately 400 years ago, Zeref successfully attained immortality, which is revealed to be a byproduct of him being cursed by the God of life and death, Ankhseram, with Ankhseram Black Magic. In addition, he is also unaging.
In the modern era, Zeref seeks to isolate himself and is very calm, sincere, and conflicted. He wishes to die to atone for all the sins he has committed, and may commit in the future. He shows concern for others when he warns them not to come near him, knowing that they would die if they did. He is also somewhat emotionally fragile, as when he realizes that Natsu is not ready to kill him yet, he breaks down in tears. Zeref often kills with no prior incentive or knowledge. In spite of all this, Zeref is very vindictive, and will punish those who he believes to be evil. This was shown when he ruthlessly killed Hades, whom he thinks has committed a number of unforgivable sins. As a result of his immortal life, Zeref has developed a misanthropic loathing for humanity and its repeated idiosyncrasies of hatred, evil, and conflict. Nevertheless, Zeref is also shown to be a man of the people as the Emperor of Alvarez, and is shown to display good will and friendliness towards his generals and subjects, which is also reflected in their opinion of him, sincerely cheering and welcoming him as he returns to the capital after a long absence. Zeref also compared running the Empire akin to playing a game, making the Curse of Contradictions' symptoms go away while at it. At some point in the distant past, stated to be around 400 years ago, Zeref witnessed the deaths of many people. Around this time, he also became cursed, and unintentionally took the lives of all those around him. Zeref was described as having alighted in an ancient land, mastered Black Magic, given birth to tens of thousands of Demons, and thrown the world into chaos. However, according to Mard Geer, Zeref cursed himself for becoming immortal, desiring to die and eventually created the Etherious born to kill him with E.N.D. as his final masterpiece. In actuality, Zeref was a student at a Magic Academy in Mildia, where he researched the connections between life, death and Magic to revive his brother Natsu, whom died at a young age. After creating things such as the R-System and the Eclipse Gate, he was expelled from the academy for breaching the sacred teachings of Ankhseram, however he was cursed by Ankhseram and then killed everyone around him with his newfound, unwanted curse of contradiction. After this, Zeref wished to die and wandered around, creating the Etherious in the hopes that they would kill him, but instead turned to reviving his dead brother, having preserved his body, as an Etherious, thus fulfilling his goal of bringing his brother back and creating something that could kill him: E.N.D.; Etherious Natsu Dragneel. At least a century ago, Zeref founded what later shaped itself to become the Alvarez Empire, which united 730 guilds of Alakitasia by martial force, but he rarely dabbles in politics unless necessary, preferring to stay beyond the capital, or even the empire itself, while his ministers and generals do the majority of the work. Zeref returns to the Alvarez Empire after a year of absence, cheered on by his subjects coming out to meet him and revealing himself to be Emperor Spriggan. At the palace, he is greeted by Invel, and Zeref asks him to gather the rest of the Spriggan 12. As they converse, Dimaria and Ajeel appear and Invel chastises them for the manner in which they speak to Zeref. At that moment, August walks in asking Zeref if he found his answer to Ragnarok, to which Zeref replies that in Ishgar Ragnarok is called the Dragon King Festival. Yajeel then enters the palace and greets the emperor, but backs away as he remembers the effects of Zeref's curse. Yajeel introduces Makarov to him and says that he is seeking an audience with the emperor. As the others leave, Makarov and Zeref then converse privately about the Dragon King Festival, Fairy Heart, and Alvarez Empire's origin. Afterwards, Zeref thanks Makarov for raising Natsu and prepares to kill him, but at that moment, Mest appears and teleports himself and Makarov away. Through this, Zeref learns of Natsu's presence in Alakitasia and smiles. After Natsu and the rest of Fairy Tail successfully escape, Zeref thinks to himself that "it" finally begins.
Zeref is later seen at a meeting with the Spriggan 12 where he states that the time has finally come to begin the invasion of Ishgar. He proceeds to ask if God Serena has any objections, to which the former Wizard Saint replies that he has none. Wahl Icht then reproaches Zeref for his selfish motive of trying to recover his former lover's body, but is told that Fairy Heart is a Magic and that Zeref's main motive is the annihilation of Ishgar. Ajeel then says that Zeref should leave the mission to him, however Zeref declines and states that he can't just leave it to Ajeel alone. Zeref continues and says it has more meaning to go on an all-out offensive with all their armies. Zeref ends with stating that the Dragon King Festival Begins and gives this Spriggan 12 the order to begin advancing their troops. Black Arts: Zeref was able to master all forms of Dark Magic at a very early age, and brought countless Demons to life. His Magic Power is enormous; so enormous, in fact, that he cannot consciously control his own Magic, though whether this was always the case is unknown. Zeref's lack of control over his Black Arts seems to come from his emotional state. He, himself, has stated that when he cares of the lives of others, his Magic becomes uncontrollable and randomly bursts outward, killing all those around him, but, when he no longer cares about others, he gains complete control over his Magic, and becomes the ruthless, cold-hearted Zeref spoken of in legend. Ankhseram Black Magic: It is a Black Art that allows Zeref to kill any living thing he desires. This Magic seems to be uncontrollable at times, causing it to burst out randomly, killing anything within a certain radius around him. However, when Zeref forgets the value of, and no longer cares about, a human life, he can fully control this Magic. Certain Magic Items can protect people from Ankhseram Black Magic, such as Natsu Dragneel's scarf. This Magic also appears, contrary to the nature of the Black Arts, unable to be learned, as Zeref only gained this curse-like Magic by upsetting the ancient God of life and death, Ankhseram, who apparently bestowed this upon Zeref due to his making light of the connections between life, death and people in his race to bring his brother back to life. The side effect of this Magic is immortality and the inability to age. Death Predation: This usage of this spell creates a dark wave that kills everything in the user's immediate vicinity.Death Orb: A spell that, when used, destroys everything in its path. Death Pillar: Zeref swipes both of his arms in a circular motion until the bottom of his hands meet. The hand on top has the index and middle fingers pointing upwards, while the other hand has the little and index fingers pointing downwards. While doing this, he is surrounded by a dark aura. This spell creates a huge vertical explosion, and it's blast radius is seemingly controllable. It was used to kill Hades. Living Magic: A very ancient, long-forgotten form of Magic that breathes life into an object. Some of Zeref's creations are sentient, and seek to further Zeref's former, as-of-yet unknown, evil desires. Most of the beings that Zeref created were Demons. Deliora: One of Zeref's many creations, Deliora was a monstrous Demon that attacked the icy villages in the North. Deliora was imprisoned in a block of ice by Ur. Lyon Vastia tried to unfreeze it so he could kill the Demon, however, after years of being imprisoned in Ur's ice, the Demon's life force was greatly reduced, so much, in fact, that simply upon being released from the ice, it died. Lullaby: A flute that can transform into a giant Demon. Whoever hears Lullaby's song (aside from the caster) will die. Erigor hoped to use this to kill the Guild Masters at their meeting. As Kageyama failed to carry out the mission, Lullaby transformed into its Demon form to feast upon souls. However, Natsu Dragneel, Gray Fullbuster, and Erza Scarlet were able to defeat the Demon flute. It currently is in the Magic Council's possession. Nemesis: This spell creates Demons from rubble. It can create an entire army of Demons with just a few rocks. This spell was used by Hades while battling Fairy Tail. Hades learned this spell from Volume 4 Verse 20 of one of the Books of Zeref. Tartaros: Zeref stated that all of Tartaros' members are Demons he created. E.N.D. or Etherious Natsu Dragneel: The strongest of his Demons and the master of Tartaros. Mard Geer Tartaros: one of his strongest Demons and second in command of Tartaros. Immobilization Magic: A Black Art of Zeref's that allows him to freeze time for all except those he specifically chooses to remain mobile. After casting this Magic, the surrounding area and all those affected by the Magic appear inverted in color, whilst those unaffected remain as they are Enhanced Durability: Zeref is quite physically durable, as he was able to take a punch from Natsu Dragneel (no visible marks were left), and return to his feet, completely unfazed. Expert Sensor: Zeref was able to sense Acnologia approaching Tenrou Island from quite a fair distance, as well as talk to Mavis Vermilion despite not being able to see or hear her. Immortality: Approximately 400 years ago, Zeref successfully attained immortality, which is revealed to be a byproduct of him being cursed by the God of life and death, Ankhseram, with Ankhseram Black Magic. In addition, he is also unaging.
Marin Hollow
Marin Hollow is a soldier in the Alvarez Empire's Imperial Army, and a part of Brandish Squad, that serves directly under the Shield of Spriggan, Brandish μ. Marin is a thin, young man of average height with spiky, dark-colored hair. He wears dark-colored trousers and a dark-colored blazer, both of which have plaid designs on their outer linings. Underneath his blazer, he has a light-colored shirt with a large collar that he kept upturned. In addition to this, he sports a striped bandanna and a pair of glasses on his forehead. Marin is a very jovial individual, often smiling and complimenting others, particularly women. However, this happy disposition immediately flips into one of anger and disgust when Marin is around people he deems to be unworthy. Sometimes, he will judge people based on their looks, often females, but immediately start despising people who annoy him, those often being other men.
As he considers himself to be a master of Spatial Magic, this anger is usually directed at those who believe they can out-play him in his element. The polar nature of his personality shocked both Natsu and Gray, who witnessed first-hand Marin flipping between a polite and insulting disposition. Marin arrives at Caracol Island and destroys a gelato shop where Team Natsu is eating. He emerges from the rubble, and introduces himself as a member of the Alvarez Empire's Brandish Squad, Marin. Erza, enraged that the dessert stand was blown up, attempts to Requip to attack him, but Marin reveals that he has blocked off her Magic, as his own revolves around the manipulation of space. Lucy, trying to aid Erza, goes to summon a Celestial Spirit, though Marin blocks her Magic too due to its spatial relation. Smiling at the two, Marin then reveals he has his own special space reserved for those who break his rules, and spirits Lucy and Erza away in a cloud of smoke. Seeing their comrades disappear, Natsu and Gray ask Marin where he sent them. Marin replies that Lucy and Erza passed the test and as a result were sent to his relaxation dimension, but angrily tells Natsu and Gray that they didn't pass. At that moment, he drops an injured Mest in front of them and says that he didn't pass the test either. Natsu and Gray then angrily try to attack Marin, but he gets the best of them with his Spatial Magic. Before their battle can continue any further, however, Brandish appears and Marin apologizes to her for his reckless actions. She asks for some star mango gelato, and upon seeing the destroyed stand, Marin blames Natsu and Gray for it. Prompting to leave out of disappointment, Brandish expresses her disinterest in the fact that Fairy Tail attacked their soldiers, much to Marin's dismay. He tries to push the subject further, which causes Brandish to use her Magic, making the island drastically emerge from the ocean. Marin is terrified by her power, and thus returns Lucy and Erza as she commanded. Natsu confronts the duo over an injured Mest, and Brandish appears to disintegrate Marin with her Magic to make them "equal", leaving no trace of him, much to Fairy Tail's surprise and disgust.
However, it turns out that Brandish simply used her Magic to make Marin too small to be detected with the naked eye as a way of fooling Fairy Tail into backing off. The two return to Zeref's castle in Vistarion. Left in a miniature state, with Brandish not being in the mood to undo her Magic, Marin compliments a gloomy Brandish as she lounges in her quarters, reading a magazine. He then nervously requests to be returned to his normal size as he paints her toenails. Right at that moment, Dimaria Yesta enters the doorway and chides Brandish for letting Fairy Tail escape, Brandish replying that she didn't let them escape, but rather simply didn't bother to stop them. Marin sheepishly mentions that he had tried to reason with Brandish and pays a compliment to Dimaria as well, with the latter asking Brandish to restore Marin back to normal due to being rather disgusted by his current form; she also reminds Brandish that the Spriggan Twelve were summoned, and tells her to bring Marin along. As she leaves, an annoyed Brandish scoops Marin up between her toes and brings him close to an eye level, expressing her dislike towards Dimaria, with Marin only being at the mercy of Brandish's unenthusiastic attitude. Later, at night, while the Alvarez Empire makes their move and invades Magnolia, Marin, still in his miniaturized state, intrudes Lucy's bathroom alongside Brandish. As Lucy walks in on the two, expressing the utmost shock to see Brandish bathing in her tub, Marin shouts out that her house gets a pass. Marin is quickly, however, taken by Brandish and shoved into a bottle, as she believes that his presence is causing Lucy to be too reluctant to get into the bath with her. When Lucy finally relents and gets into the bathtub, Marin shouts from the bottle that he wants to get in the tub too. Spatial Magic: Marin is a very adept user of Spatial Magic, which revolves around the manipulation of space. This Magic allows Marin to teleport himself instantaneously to any location he desires. His teleportation is so fast that neither Natsu Dragneel nor Gray Fullbuster were able to actively land a blow on him during their short bout. His Magic also grants him the ability to cancel out any Magic relating to space, an ability he used to stop Erza Scarlet's Requip, Lucy Heartfilia's Celestial Spirit Magic, and Mest Gryder's Teleportation Magic. It can also be used to send other people who have violated what he refers to as his "law of space" to an alternate dimension.
As he considers himself to be a master of Spatial Magic, this anger is usually directed at those who believe they can out-play him in his element. The polar nature of his personality shocked both Natsu and Gray, who witnessed first-hand Marin flipping between a polite and insulting disposition. Marin arrives at Caracol Island and destroys a gelato shop where Team Natsu is eating. He emerges from the rubble, and introduces himself as a member of the Alvarez Empire's Brandish Squad, Marin. Erza, enraged that the dessert stand was blown up, attempts to Requip to attack him, but Marin reveals that he has blocked off her Magic, as his own revolves around the manipulation of space. Lucy, trying to aid Erza, goes to summon a Celestial Spirit, though Marin blocks her Magic too due to its spatial relation. Smiling at the two, Marin then reveals he has his own special space reserved for those who break his rules, and spirits Lucy and Erza away in a cloud of smoke. Seeing their comrades disappear, Natsu and Gray ask Marin where he sent them. Marin replies that Lucy and Erza passed the test and as a result were sent to his relaxation dimension, but angrily tells Natsu and Gray that they didn't pass. At that moment, he drops an injured Mest in front of them and says that he didn't pass the test either. Natsu and Gray then angrily try to attack Marin, but he gets the best of them with his Spatial Magic. Before their battle can continue any further, however, Brandish appears and Marin apologizes to her for his reckless actions. She asks for some star mango gelato, and upon seeing the destroyed stand, Marin blames Natsu and Gray for it. Prompting to leave out of disappointment, Brandish expresses her disinterest in the fact that Fairy Tail attacked their soldiers, much to Marin's dismay. He tries to push the subject further, which causes Brandish to use her Magic, making the island drastically emerge from the ocean. Marin is terrified by her power, and thus returns Lucy and Erza as she commanded. Natsu confronts the duo over an injured Mest, and Brandish appears to disintegrate Marin with her Magic to make them "equal", leaving no trace of him, much to Fairy Tail's surprise and disgust.
However, it turns out that Brandish simply used her Magic to make Marin too small to be detected with the naked eye as a way of fooling Fairy Tail into backing off. The two return to Zeref's castle in Vistarion. Left in a miniature state, with Brandish not being in the mood to undo her Magic, Marin compliments a gloomy Brandish as she lounges in her quarters, reading a magazine. He then nervously requests to be returned to his normal size as he paints her toenails. Right at that moment, Dimaria Yesta enters the doorway and chides Brandish for letting Fairy Tail escape, Brandish replying that she didn't let them escape, but rather simply didn't bother to stop them. Marin sheepishly mentions that he had tried to reason with Brandish and pays a compliment to Dimaria as well, with the latter asking Brandish to restore Marin back to normal due to being rather disgusted by his current form; she also reminds Brandish that the Spriggan Twelve were summoned, and tells her to bring Marin along. As she leaves, an annoyed Brandish scoops Marin up between her toes and brings him close to an eye level, expressing her dislike towards Dimaria, with Marin only being at the mercy of Brandish's unenthusiastic attitude. Later, at night, while the Alvarez Empire makes their move and invades Magnolia, Marin, still in his miniaturized state, intrudes Lucy's bathroom alongside Brandish. As Lucy walks in on the two, expressing the utmost shock to see Brandish bathing in her tub, Marin shouts out that her house gets a pass. Marin is quickly, however, taken by Brandish and shoved into a bottle, as she believes that his presence is causing Lucy to be too reluctant to get into the bath with her. When Lucy finally relents and gets into the bathtub, Marin shouts from the bottle that he wants to get in the tub too. Spatial Magic: Marin is a very adept user of Spatial Magic, which revolves around the manipulation of space. This Magic allows Marin to teleport himself instantaneously to any location he desires. His teleportation is so fast that neither Natsu Dragneel nor Gray Fullbuster were able to actively land a blow on him during their short bout. His Magic also grants him the ability to cancel out any Magic relating to space, an ability he used to stop Erza Scarlet's Requip, Lucy Heartfilia's Celestial Spirit Magic, and Mest Gryder's Teleportation Magic. It can also be used to send other people who have violated what he refers to as his "law of space" to an alternate dimension.
Invel
He has alert eyes with red irises. His attire is quite trim, befitting his strict personality. It comprises of a simple pair of dark dress pants and a white collared dress shirt, completely buttoned up and with a blue tie hanging from the neck. Over this, he dons a trench coat with a white border. The color of its interior as well as its exterior matches that of his tie. Dark markings are diagonally branded from the left shoulder and sleeve and run down the front and the back of the coat. The coat has a high collar which is left unfolded. The cuffs are also quite large. As the coat cannot be closed down the front, Invel fastens it with a long belt, looping it twice around his waist and then holding it fast with a simple buckle. This leaves part of the front of his shirt exposed, allowing the tie to be tucked neatly into the coat. The belt itself has a pattern of diamonds running across it. His outfit is completed by a pair of dark shoes with contrasting light soles. Invel appears to be a stern individual who values order and respect. Quite close to the Emperor, he reveres him greatly, chastising even his colleagues if he perceives their actions towards their sovereign to be disrespectful. He is also quick to take offense if he thinks that anybody has slighted the Emperor, even if his master himself does not think so. Invel greets Zeref as he returns to his palace in Vistarion. Asked about gathering the Spriggan 12, he says that it will take some time for the twelve to heed the call. As Ajeel Lamur and Dimaria Yesta appear, Invel reprimands them for their about their behavior in the presence of the emperor, as well as Yajeel about the official documents that allow a foreigner to get an audience, but Zeref dismisses it as unnecessary. As Yajeel asks Zeref to have an audience with Makarov Dreyar, Invel and his fellow Spriggan 12 members leave upon Zeref's request. Later, when Zeref calls a meeting for his Shields, Invel attends and is upset that Neinheart ignored Zeref's summons. He then listens as Zeref spells out the upcoming war against Ishgar.
God Serena
God Serena is currently one of the Shields of Spriggan 12, a group whose purpose is to protect the Emperor of the Alvarez Empire. He is a former member of the Ten Wizard Saints, and was ranked first in terms of strength of the Four Gods of Ishgar, making him the strongest Mage on the entire continent. God Serena appears to be a middle-aged man with medium-length, wavy and spiked light-colored hair that juts out at the top in a shape similar to rabbit ears; he has thick eyebrows and bears a scar over the bridge of his nose.
God Serena is quite the quirky individual, with Makarov going so far as to call him a disappointment as a human being. He has a flamboyant personality and a taste for standing in the spotlight, performing dramatic and unnecessary gestures while conducting a simple conversation. This habit is accompanied by an extremely strong sense of confidence, allowing him to not only easily shrug off blatantly negative comments regarding his behavior, but actually treat them as compliments. God Serena is mentioned by Hyberion during a discussion in the Magic Council, revered as the strongest Mage of Ishgar, but stated to have defected a while ago to become a member of the Alvarez Empire's elite guard: the Spriggan 12; the other eleven members also have strength equal to his own. When Zeref calls a meeting for the 12 Spriggans, Serena attends and when Zeref asks him if he has any problem with attacking his former country, he dramatically replies that he doesn't. He then listens as Zeref spells out the upcoming war against Ishgar.
God Serena is quite the quirky individual, with Makarov going so far as to call him a disappointment as a human being. He has a flamboyant personality and a taste for standing in the spotlight, performing dramatic and unnecessary gestures while conducting a simple conversation. This habit is accompanied by an extremely strong sense of confidence, allowing him to not only easily shrug off blatantly negative comments regarding his behavior, but actually treat them as compliments. God Serena is mentioned by Hyberion during a discussion in the Magic Council, revered as the strongest Mage of Ishgar, but stated to have defected a while ago to become a member of the Alvarez Empire's elite guard: the Spriggan 12; the other eleven members also have strength equal to his own. When Zeref calls a meeting for the 12 Spriggans, Serena attends and when Zeref asks him if he has any problem with attacking his former country, he dramatically replies that he doesn't. He then listens as Zeref spells out the upcoming war against Ishgar.
Dimaria Yesta
Dimaria Yesta is a member of the Spriggan 12 and part of the Alvarez Empire under the command of Emperor Spriggan. Dimaria is a young woman with short, blonde hair. She has a slender, voluptuous figure and bears the symbol of the Alvarez Empire on her left calf. Dimaria wears a dark-colored bandeau with a flowery, light-colored lining.
She also wears pin-striped pants and has a dark-colored jacket tied around her waist. She completes her outfit with a band on her left forearm that's ornamented by a wing-like motif, a large, golden gauntlet covering her right arm, and a gorget that matches her bandeau. Dimaria appears as a calm, even-keel woman; while at the same time being informal and casual when addressing her superiors as well as her comrades. Like Brandish, she also doesn't have an interest in dealing with people, evident by her remarks towards her. Upon Zeref's return to his palace in Vistarion, Dimaria and Ajeel Lamur appear and are chastised by Invel for the casual way they address the emperor. Zeref, however, is unconcerned and Dimaria listens with the rest of her comrades when he mentions the Dragon King Festival.
At that moment, Yajeel appears bringing Makarov Dreyar in to have an audience with Zeref, and Dimaria, Ajeel, Invel and August, leave upon Zeref's request. Later, Dimaria enters Brandish μ's room where she tells Brandish she had heard that she let the members of Fairy Tail go. Brandish tells her that she didn't let them go, but rather it was too much of a pain, so she didn't stop them from leaving. A miniaturized Marin Hollow then chimes in, complimenting Dimaria. Dimaria then tells Brandish to return Marin to his normal size so that she doesn't feel like she is speaking to a bug. Brandish brushes it off, stating it is such a pain but Dimaria says she needs him before telling Brandish that the Spriggan 12 have been summoned by Zeref. During the meeting, after Brandish states that their war will be such a pain, Dimaria tells Brandish that no one likes a person who doesn't think before they speak. In retort, Brandish states that the one she doesn't like is Dimaria, leading Dimaria to simply smile and state she guesses they will never be friends.
She also wears pin-striped pants and has a dark-colored jacket tied around her waist. She completes her outfit with a band on her left forearm that's ornamented by a wing-like motif, a large, golden gauntlet covering her right arm, and a gorget that matches her bandeau. Dimaria appears as a calm, even-keel woman; while at the same time being informal and casual when addressing her superiors as well as her comrades. Like Brandish, she also doesn't have an interest in dealing with people, evident by her remarks towards her. Upon Zeref's return to his palace in Vistarion, Dimaria and Ajeel Lamur appear and are chastised by Invel for the casual way they address the emperor. Zeref, however, is unconcerned and Dimaria listens with the rest of her comrades when he mentions the Dragon King Festival.
At that moment, Yajeel appears bringing Makarov Dreyar in to have an audience with Zeref, and Dimaria, Ajeel, Invel and August, leave upon Zeref's request. Later, Dimaria enters Brandish μ's room where she tells Brandish she had heard that she let the members of Fairy Tail go. Brandish tells her that she didn't let them go, but rather it was too much of a pain, so she didn't stop them from leaving. A miniaturized Marin Hollow then chimes in, complimenting Dimaria. Dimaria then tells Brandish to return Marin to his normal size so that she doesn't feel like she is speaking to a bug. Brandish brushes it off, stating it is such a pain but Dimaria says she needs him before telling Brandish that the Spriggan 12 have been summoned by Zeref. During the meeting, after Brandish states that their war will be such a pain, Dimaria tells Brandish that no one likes a person who doesn't think before they speak. In retort, Brandish states that the one she doesn't like is Dimaria, leading Dimaria to simply smile and state she guesses they will never be friends.
Brandish μ
Brandish μ, Burandisshu Myū) is a member of the Spriggan 12 and part of the Alvarez Empire under the command of Emperor Spriggan. She also leads her own team inside the Imperial Army, the Brandish Squad. Brandish wears her green hair in a bob with bangs cut above her eyes, along with two, blue cross-shaped objects attached to the sides of her head like horns. She also wears cross-shaped earrings. Her standard style of dress shows off the front of her body. She wears something akin to that of a burgundy swimsuit, showing her huge bust paired with a fancy coat with blue fur around the collar. In addition, she wears a gold choker around her neck with chains attached to it. Brandish has the Alvarez Empire's mark on her right thigh.
Brandish has been shown to have a very calm and collected attitude. She has stated that she dislikes troublesome affairs and has shown a desire to avoid conflict when possible, choosing to look at situations in a logical way and dissuade others with words rather than actions. As pointed out by Dimaria she's an easily annoyed individual, who can get quickly irritated by anyone she dislikes. As Marin Hollow is fighting against members of Fairy Tail on Caracol Island, Brandish arrives and asks Marin how long he is planning to fool around. The humongous amount of Magic Power she exudes greatly terrifies Natsu and Gray. Marin compliments her appearance, while Brandish tells him to stop doing so, as it disgusts her. With Natsu and Gray preparing for a fight, Brandish surprises everyone by revealing that she is actually on the island to eat some star mango gelato, and becomes incredibly upset upon seeing that the stand that sold the dessert was blown up. Marin blames the attack on Natsu and Gray (despite it being him that destroyed the shop) to try and rile the woman up, though a disappointed Brandish merely states that she is going home. Marin attempts to stop her and gets flustered when she demands that he return Erza and Lucy to their comrades, and, when Marin complains, Brandish exerts her power and makes the island emerge from the ocean, greatly shocking everyone and forcing a scared Marin to comply with her request. With Lucy and Erza returned, Marin reminds Brandish that they are looking for an Alvarez insurgent, though Brandish says she doesn't care, stating that Ishgar wouldn't dare come at them even with a spy's information. As the two proceed to leave, Natsu calls out, reminding the woman that Marin hurt one of their comrades, and that he won't let such a thing slide. In reply, Brandish turns and disintegrates Marin, telling the group that they are now even and stating that they should just stay down and not make events more troublesome. Telling the Fairy Tail Mages that Makarov is alive, Brandish recommends that, for his sake, they back down and do not further their plans of infiltration. With one final warning of Alvarez's power, Brandish uses her Magic to make Caracol Island shrink in an instant, and leaves the Fairy Tail Mages in the ocean as she casually departs back to the Alvarez Navy ship stationed nearby. Once back in Alvarez, Brandish has a now miniaturized Marin paint her toenails. Marin endlessly compliments her before asking to be returned to his original size. Before she can reply though, Dimaria Yesta opens her door and says she heard that Brandish let the FT members go.
Brandish, not even taking her eyes off the magazine she is reading, retorts that she didn't let them go but rather that it was a pain so she didn't stop them. Marin then chimes in, complimenting Dimaria and Dimaria tells her to return him to his normal size so she doesn't feel like she is talking to a bug, but Brandish brushes it off as too much of a pain. Dimaria tells her she will need him before telling her that the Spriggan 12 has been summoned by Zeref, causing her to once again state everything is such a pain. Brandish then grabs Marin between her toes and raises him up, saying she doesn't like Dimaria as she is uncute and in Marin's words, she fails. Later, Zeref calls the Spriggan 12 to a meeting. When Zeref states that their attack on Ishgar will begin soon, Brandish expresses once more what a pain it is. Zeref tells her to not say that and asks what happened to her listening to him. Brandish replies that her actions and what she says are two different things, even if it is a pain, as long as Zeref orders her to do something, she will. Dimaria then chimes in that nobody likes someone that doesn't think before they speak, causing Brandish to reply that the one she doesn't like is Dimaria. After Zeref asks God Serena about the difficulty of his task, Brandish points out her disgust at his overly flamboyant actions, to which God Serena simply smirks and thanks her. With the invasion in full force, Brandish avoids the battlefield, instead taking a bath at Lucy's apartment. Lucy walks in on her, shocking the Fairy Tail mage. Brandish is happy to learn it was indeed Lucy's apartment and tells her that she left an impression on her. Lucy asks her what she is doing there and Brandish tells her to get in the tub with her. Lucy protests but Brandish tells her to not make her repeat herself. Seeing Lucy's hesitation, she picks up Marin and packs him away, saying problem solved and tells her to get in. Lucy still refuses and Brandish then glares at her. Brandish tells Lucy that they lost the moment she stepped foot in town as it would take her a second to shrink the town down but she does not wish to do that. Brandish tells Lucy that as long as she listens to her, she will be fine and that she takes good care of her pets. Lucy asks why she is doing this, and Brandish responds by shrinking the building next to them. Brandish gives Lucy her last warning as the Fairy Tail Mage then complies. Mass Manipulation: Brandish's Magic gives her the ability of altering the mass and structure of objects, with Erza noting that she wields this Magic at an incredible level. She was able to effortlessly alter the shape and height of Caracol Island, making it much larger than its actual size, and then shrink the island down to a slither of land so small that there was only room enough for her to stand on it, subsequently dropping all inhabitants of the island into the sea. She can also use this Magic on people, as shown when she shrunk her partner, Marin Hollow. In both instances, the entire process seemed to happen so fast that many witnesses believed her targets to have been outright disintegrated. Immense Magic Power: As a member of the Spriggan 12, Brandish has an extremely large amount of Magic Power, which is great enough to terrify Gray and Natsu. According to Gray, her amount of Magic Power is exceptionally overwhelming and Lucy stated that calling her Magic Power huge would be an understatement.
Brandish has been shown to have a very calm and collected attitude. She has stated that she dislikes troublesome affairs and has shown a desire to avoid conflict when possible, choosing to look at situations in a logical way and dissuade others with words rather than actions. As pointed out by Dimaria she's an easily annoyed individual, who can get quickly irritated by anyone she dislikes. As Marin Hollow is fighting against members of Fairy Tail on Caracol Island, Brandish arrives and asks Marin how long he is planning to fool around. The humongous amount of Magic Power she exudes greatly terrifies Natsu and Gray. Marin compliments her appearance, while Brandish tells him to stop doing so, as it disgusts her. With Natsu and Gray preparing for a fight, Brandish surprises everyone by revealing that she is actually on the island to eat some star mango gelato, and becomes incredibly upset upon seeing that the stand that sold the dessert was blown up. Marin blames the attack on Natsu and Gray (despite it being him that destroyed the shop) to try and rile the woman up, though a disappointed Brandish merely states that she is going home. Marin attempts to stop her and gets flustered when she demands that he return Erza and Lucy to their comrades, and, when Marin complains, Brandish exerts her power and makes the island emerge from the ocean, greatly shocking everyone and forcing a scared Marin to comply with her request. With Lucy and Erza returned, Marin reminds Brandish that they are looking for an Alvarez insurgent, though Brandish says she doesn't care, stating that Ishgar wouldn't dare come at them even with a spy's information. As the two proceed to leave, Natsu calls out, reminding the woman that Marin hurt one of their comrades, and that he won't let such a thing slide. In reply, Brandish turns and disintegrates Marin, telling the group that they are now even and stating that they should just stay down and not make events more troublesome. Telling the Fairy Tail Mages that Makarov is alive, Brandish recommends that, for his sake, they back down and do not further their plans of infiltration. With one final warning of Alvarez's power, Brandish uses her Magic to make Caracol Island shrink in an instant, and leaves the Fairy Tail Mages in the ocean as she casually departs back to the Alvarez Navy ship stationed nearby. Once back in Alvarez, Brandish has a now miniaturized Marin paint her toenails. Marin endlessly compliments her before asking to be returned to his original size. Before she can reply though, Dimaria Yesta opens her door and says she heard that Brandish let the FT members go.
Brandish, not even taking her eyes off the magazine she is reading, retorts that she didn't let them go but rather that it was a pain so she didn't stop them. Marin then chimes in, complimenting Dimaria and Dimaria tells her to return him to his normal size so she doesn't feel like she is talking to a bug, but Brandish brushes it off as too much of a pain. Dimaria tells her she will need him before telling her that the Spriggan 12 has been summoned by Zeref, causing her to once again state everything is such a pain. Brandish then grabs Marin between her toes and raises him up, saying she doesn't like Dimaria as she is uncute and in Marin's words, she fails. Later, Zeref calls the Spriggan 12 to a meeting. When Zeref states that their attack on Ishgar will begin soon, Brandish expresses once more what a pain it is. Zeref tells her to not say that and asks what happened to her listening to him. Brandish replies that her actions and what she says are two different things, even if it is a pain, as long as Zeref orders her to do something, she will. Dimaria then chimes in that nobody likes someone that doesn't think before they speak, causing Brandish to reply that the one she doesn't like is Dimaria. After Zeref asks God Serena about the difficulty of his task, Brandish points out her disgust at his overly flamboyant actions, to which God Serena simply smirks and thanks her. With the invasion in full force, Brandish avoids the battlefield, instead taking a bath at Lucy's apartment. Lucy walks in on her, shocking the Fairy Tail mage. Brandish is happy to learn it was indeed Lucy's apartment and tells her that she left an impression on her. Lucy asks her what she is doing there and Brandish tells her to get in the tub with her. Lucy protests but Brandish tells her to not make her repeat herself. Seeing Lucy's hesitation, she picks up Marin and packs him away, saying problem solved and tells her to get in. Lucy still refuses and Brandish then glares at her. Brandish tells Lucy that they lost the moment she stepped foot in town as it would take her a second to shrink the town down but she does not wish to do that. Brandish tells Lucy that as long as she listens to her, she will be fine and that she takes good care of her pets. Lucy asks why she is doing this, and Brandish responds by shrinking the building next to them. Brandish gives Lucy her last warning as the Fairy Tail Mage then complies. Mass Manipulation: Brandish's Magic gives her the ability of altering the mass and structure of objects, with Erza noting that she wields this Magic at an incredible level. She was able to effortlessly alter the shape and height of Caracol Island, making it much larger than its actual size, and then shrink the island down to a slither of land so small that there was only room enough for her to stand on it, subsequently dropping all inhabitants of the island into the sea. She can also use this Magic on people, as shown when she shrunk her partner, Marin Hollow. In both instances, the entire process seemed to happen so fast that many witnesses believed her targets to have been outright disintegrated. Immense Magic Power: As a member of the Spriggan 12, Brandish has an extremely large amount of Magic Power, which is great enough to terrify Gray and Natsu. According to Gray, her amount of Magic Power is exceptionally overwhelming and Lucy stated that calling her Magic Power huge would be an understatement.
Ajeel Lamur
Ajeel Lamur is a member of the Spriggan 12 and part of the Alvarez Empire under the command of Emperor Spriggan; he also leads his own team inside the Imperial Army, the Ajeel Squad. Ajeel is a dark-skinned, muscular young man of average height with large, thick, brown hair that juts out wildly in every direction. He bears the symbol of the Alvarez Empire below his right shoulder. Ajeel's wears a thin cloth tied around his neck and upper torso, leaving his bare chest and abdomen exposed, in lieu of a traditional shirt, as well as large, baggy, dark-colored trousers with an upper portion that's lighter in color. Additionally, he accents this outfit with two large, spherical earrings in both ears, intricately designed bracelets on each wrist, and dark-colored bands on each of his biceps, and completes it with light-colored sandals and a golden scarf bearing an eye on the region covering his forehead.
Ajeel is a very informal young man, not bothering to address those of higher positions with a respectful tone or its preferred, accompanying language. Quite battle-happy, at the mere mention of a war taking place between Ishgar and Alvarez, he became extremely giddy. Ajeel is also extremely condescending and antagonistic, best evidenced when he interrupted Makarov's rescue operation and then proceeded to tease him about his yearlong stay in the Alvarez Empire before threatening to kill him; another example is him taking pride in having killed many Mages and using his superior power to torment his foes. Additionally, befitting his title as the Desert King, he has an affinity with sand and, as such, finds it to be quite amazing and useful, taking pride in his ability to understand what it tells him. Ajeel has a habit of saying the word "sweet" in regard to things that surprise him, most of which, if not all, have to do with being surprised at things related to battle or the strengths of others. Ajeel has also exhibited a small degree of sadism, as he stated during his chasing of Makarov and those that came to rescue him that seeing their pained faces "made [his] day". Upon Zeref's return to his palace in Vistarion, Ajeel and Dimaria Yesta appear and are chastised by Invel for the casual way they address the emperor. Zeref, however, is unconcerned and when he mentions the Dragon King Festival, Ajeel is very excited about the prospect of engaging in a fight. At that moment, Yajeel appears bringing Makarov Dreyar in to have an audience with Zeref, and Ajeel, Invel, August, and Dimaria leave upon Zeref's request Shortly after, when Makarov tries to flee the empire, Ajeel intercepts him and his comrades, telling them that the land told him his targets' location. Makarov immediately gives the order to retreat, and Erza tries to distract Ajeel by throwing a barrage of swords at him. When the group gets into a Magical Vehicle and attempt to escape, Ajeel pursues them riding on top of an enormous sand golem. Gray and Lucy climb onto the vehicle's roof and stalls Ajeel by obliterating his sand minions. When Gray disintegrates Ajeel's sand golem by turning it into ice, Lucy equips her Sagittarius Star Dress and shoots down the rest of his minions with her Star Shot. Impressed by his opponents' skills, Ajeel then traps the entire vehicle in quicksand, forcing the occupants out of the vehicle. As Ajeel gleefully watches the Fairy Tail Mages flounder in the sand, he boasts that nobody has escaped this spell before and that Ishgar would soon belong to the Alvarez Empire. However, his joy is soon changed into astonishment as Natsu evaporates the sand, allowing his friends to escape and face the Desert King. Natsu then claims that the fairies will protect Ishgar as he punches an astounded Ajeel in the face.
Ajeel is then sent flying, but lands on his feet, virtually unharmed but excited at having received a good punch for the first time in a long time. He then attacks the Mages with waves of sand that dries up whatever they touch, including Gray's ice. As his sand begins clinging to his foes, Makarov grabs his rescuers and tries to protect them from Ajeel's Magic, but Ajeel merely creates a gigantic wave of sand that sucks the moisture from its victims, all the whilst chiding his foes for underestimating the power of the Spriggan 12. However, a bolt of lightning strikes Ajeel's sand, courtesy of the newly arrived Laxus Dreyar aboard the Christina. As his targets escape to the flying ship, Ajeel sends sand after them, chastising them for running away, but his sand is yet again dispersed by Laxus, who says that they are not running away, but merely going home for the time being. The lightning blast grows to exponential size, completely vaporizing everything around Ajeel, whom emerges unharmed from the lightning blast, thanks to the efforts of his comrade August (who erected a magical barrier), albeit taken aback by Laxus' strength. Ajeel is then reprimanded by August for his recklessness, implying that Ajeel would have died from the lightning blast, but Ajeel merely brushes the comment off and instead tells August that he's going senile. After the incident, Ajeel attends a meeting organised by Zeref, unperturbed by the fact that many of the Spriggan 12 refused to appear. When Zeref then states that they will be going to war against Fiore, Ajeel excitedly asks the Dark Mage to leave everything to him. Soon after, Ajeel, with a fleet of Alvarez airships, arrives over Magnolia to begin the invasion. Ajeel orders the canons on the ships to be fired, and is surprised to see that a Jutsu Shiki barrier has formed to protect the town. Thinking that they will eventually be able to break through Freed's Magic with sheer force, Ajeel orders a continued attack, and is surprised when Natsu, Wendy and Gajeel begin taking down his fleet, being carried by their Exceed. Telling his troops not to fall back, Ajeel presses forward, also blocking an attack by the Jupiter Cannon, which is fired at him by Bisca. The Dragon Slaying trio land on Ajeel's ship to face him next, though their motion sickness causes them to immediately fall, much to Ajeel's amusement. As he grabs up a disoriented Natsu and prepares to take him out, the bow of his ship is cut away. Startled by the attack, Ajeel turns to find Erza, who promises to take him down. Ajeel then proceeds to effortlessly dodge and parry various attacks from two of Erza's more prominent armors and insults her strength as he does so, asking whether her guild has any others that could possibly be stronger than her. He is angrily sliced at, being told not to underestimate Fairy Tail, after sarcastically thanking Erza for the warm-up, but dodges and traps her in his sand, telling her that she isn't worth underestimating. Ajeel then continues to taunt Erza as his sand continues to suck up the moisture in her body. Sand Magic: Ajeel is a very adept user of Sand Magic, both offensively and defensively: so much so that he has been given the epithet "Desert King." He can mold sand into various shapes similar to Dynamic Ice-Make, and can even turn into sand himself. He seems to have a special connection with sand; as he was able to determine Makarov and his comrades' location by simply "asking" the land. He also seems to be capable of turning objects into sand, as he was able to turn the swords thrown at him by Erza into sand when they struck him. Sand Golem: Using his Magic, Ajeel can create a giant golem out of sandstone, which can be used for travel, and was fast enough to catch up to a Magic Vehicle being powered by a Mage of Erza Scarlet's caliber.(Unnamed) Sand Monsters: By waving his hand in a swift upward direction, Ajeel can create Pterodactyl and Wyvern-like structures out of sand to attack his enemies. Ant Lion Pit: Ajeel can create an enormous quick sand pit that can completely engulf his enemies. According to him, he has swallowed entire towns whole with the technique, and prior to his battle with the Fairy Tail Mages, no one had been able to escape the spell. Sands of Death: Ajeel can create an enormous wave of sand that can completely engulf his enemies. According to him, when hit by this spell, the receiver's body is dried out from the inside and mummified. Sand Body: Ajeel is capable of turning himself into sand and is able to hide within it. (Unnamed) Immense Magic Power: As one of the Spriggan 12, Ajeel is an exceedingly powerful Mage. Makarov Dreyar, one of Fiore's Ten Wizard Saints as well as Fairy Tail's Guild Master, opted to run away instead of fighting him despite being flanked by some of his guild's strongest Mages; Ajeel himself arrogantly claimed he could easily take on any Mage weaker than God Serena, hinting his power to be comparable or greater than that of the strongest Wizard Saint. Indeed, he was shown capable of single-handedly blocking the colossal blast from Fairy Tail's Jupiter.
Ajeel is a very informal young man, not bothering to address those of higher positions with a respectful tone or its preferred, accompanying language. Quite battle-happy, at the mere mention of a war taking place between Ishgar and Alvarez, he became extremely giddy. Ajeel is also extremely condescending and antagonistic, best evidenced when he interrupted Makarov's rescue operation and then proceeded to tease him about his yearlong stay in the Alvarez Empire before threatening to kill him; another example is him taking pride in having killed many Mages and using his superior power to torment his foes. Additionally, befitting his title as the Desert King, he has an affinity with sand and, as such, finds it to be quite amazing and useful, taking pride in his ability to understand what it tells him. Ajeel has a habit of saying the word "sweet" in regard to things that surprise him, most of which, if not all, have to do with being surprised at things related to battle or the strengths of others. Ajeel has also exhibited a small degree of sadism, as he stated during his chasing of Makarov and those that came to rescue him that seeing their pained faces "made [his] day". Upon Zeref's return to his palace in Vistarion, Ajeel and Dimaria Yesta appear and are chastised by Invel for the casual way they address the emperor. Zeref, however, is unconcerned and when he mentions the Dragon King Festival, Ajeel is very excited about the prospect of engaging in a fight. At that moment, Yajeel appears bringing Makarov Dreyar in to have an audience with Zeref, and Ajeel, Invel, August, and Dimaria leave upon Zeref's request Shortly after, when Makarov tries to flee the empire, Ajeel intercepts him and his comrades, telling them that the land told him his targets' location. Makarov immediately gives the order to retreat, and Erza tries to distract Ajeel by throwing a barrage of swords at him. When the group gets into a Magical Vehicle and attempt to escape, Ajeel pursues them riding on top of an enormous sand golem. Gray and Lucy climb onto the vehicle's roof and stalls Ajeel by obliterating his sand minions. When Gray disintegrates Ajeel's sand golem by turning it into ice, Lucy equips her Sagittarius Star Dress and shoots down the rest of his minions with her Star Shot. Impressed by his opponents' skills, Ajeel then traps the entire vehicle in quicksand, forcing the occupants out of the vehicle. As Ajeel gleefully watches the Fairy Tail Mages flounder in the sand, he boasts that nobody has escaped this spell before and that Ishgar would soon belong to the Alvarez Empire. However, his joy is soon changed into astonishment as Natsu evaporates the sand, allowing his friends to escape and face the Desert King. Natsu then claims that the fairies will protect Ishgar as he punches an astounded Ajeel in the face.
Ajeel is then sent flying, but lands on his feet, virtually unharmed but excited at having received a good punch for the first time in a long time. He then attacks the Mages with waves of sand that dries up whatever they touch, including Gray's ice. As his sand begins clinging to his foes, Makarov grabs his rescuers and tries to protect them from Ajeel's Magic, but Ajeel merely creates a gigantic wave of sand that sucks the moisture from its victims, all the whilst chiding his foes for underestimating the power of the Spriggan 12. However, a bolt of lightning strikes Ajeel's sand, courtesy of the newly arrived Laxus Dreyar aboard the Christina. As his targets escape to the flying ship, Ajeel sends sand after them, chastising them for running away, but his sand is yet again dispersed by Laxus, who says that they are not running away, but merely going home for the time being. The lightning blast grows to exponential size, completely vaporizing everything around Ajeel, whom emerges unharmed from the lightning blast, thanks to the efforts of his comrade August (who erected a magical barrier), albeit taken aback by Laxus' strength. Ajeel is then reprimanded by August for his recklessness, implying that Ajeel would have died from the lightning blast, but Ajeel merely brushes the comment off and instead tells August that he's going senile. After the incident, Ajeel attends a meeting organised by Zeref, unperturbed by the fact that many of the Spriggan 12 refused to appear. When Zeref then states that they will be going to war against Fiore, Ajeel excitedly asks the Dark Mage to leave everything to him. Soon after, Ajeel, with a fleet of Alvarez airships, arrives over Magnolia to begin the invasion. Ajeel orders the canons on the ships to be fired, and is surprised to see that a Jutsu Shiki barrier has formed to protect the town. Thinking that they will eventually be able to break through Freed's Magic with sheer force, Ajeel orders a continued attack, and is surprised when Natsu, Wendy and Gajeel begin taking down his fleet, being carried by their Exceed. Telling his troops not to fall back, Ajeel presses forward, also blocking an attack by the Jupiter Cannon, which is fired at him by Bisca. The Dragon Slaying trio land on Ajeel's ship to face him next, though their motion sickness causes them to immediately fall, much to Ajeel's amusement. As he grabs up a disoriented Natsu and prepares to take him out, the bow of his ship is cut away. Startled by the attack, Ajeel turns to find Erza, who promises to take him down. Ajeel then proceeds to effortlessly dodge and parry various attacks from two of Erza's more prominent armors and insults her strength as he does so, asking whether her guild has any others that could possibly be stronger than her. He is angrily sliced at, being told not to underestimate Fairy Tail, after sarcastically thanking Erza for the warm-up, but dodges and traps her in his sand, telling her that she isn't worth underestimating. Ajeel then continues to taunt Erza as his sand continues to suck up the moisture in her body. Sand Magic: Ajeel is a very adept user of Sand Magic, both offensively and defensively: so much so that he has been given the epithet "Desert King." He can mold sand into various shapes similar to Dynamic Ice-Make, and can even turn into sand himself. He seems to have a special connection with sand; as he was able to determine Makarov and his comrades' location by simply "asking" the land. He also seems to be capable of turning objects into sand, as he was able to turn the swords thrown at him by Erza into sand when they struck him. Sand Golem: Using his Magic, Ajeel can create a giant golem out of sandstone, which can be used for travel, and was fast enough to catch up to a Magic Vehicle being powered by a Mage of Erza Scarlet's caliber.(Unnamed) Sand Monsters: By waving his hand in a swift upward direction, Ajeel can create Pterodactyl and Wyvern-like structures out of sand to attack his enemies. Ant Lion Pit: Ajeel can create an enormous quick sand pit that can completely engulf his enemies. According to him, he has swallowed entire towns whole with the technique, and prior to his battle with the Fairy Tail Mages, no one had been able to escape the spell. Sands of Death: Ajeel can create an enormous wave of sand that can completely engulf his enemies. According to him, when hit by this spell, the receiver's body is dried out from the inside and mummified. Sand Body: Ajeel is capable of turning himself into sand and is able to hide within it. (Unnamed) Immense Magic Power: As one of the Spriggan 12, Ajeel is an exceedingly powerful Mage. Makarov Dreyar, one of Fiore's Ten Wizard Saints as well as Fairy Tail's Guild Master, opted to run away instead of fighting him despite being flanked by some of his guild's strongest Mages; Ajeel himself arrogantly claimed he could easily take on any Mage weaker than God Serena, hinting his power to be comparable or greater than that of the strongest Wizard Saint. Indeed, he was shown capable of single-handedly blocking the colossal blast from Fairy Tail's Jupiter.
Speed-o'-Sound Sonic
Speed-o'-Sound Sonic is a villain in the series, first appearing as a bodyguard hired by Mr. Monier. He occasionally takes the role of an anti-hero. He views Saitama as his eternal rival. Sonic is a thin man who, despite his slender build, is extremely strong and fast. He has a feminine face, black medium length hair that is tied up in a topknot, and large, light brown eyes. One noticeable feature is that he has two purple marks under his eyes, one under each. He also has multiple scars on his chest and his arms. He first appears wearing a tight black outfit highlighted by metal plating on the shins, fore-arms, shoulders and chest, as well as a long red scarf. He is shown later in black street clothes. He always carries a ninjato and other ninja equipment such as kunai and shuriken.
Despite his normally calm appearance, Sonic loves fighting strong opponents as shown by when he gets a "child-like smile" on his face when he first meets Saitama and has two of his attacks blocked, earlier calling this his "bad habit." He seems to be very quick to act as he attacks Saitama on their first meeting without letting him explain the situation. He is persistent, even when he realizes that the opponent is much stronger than he is. When Sonic recognizes an opponent as his rival, he does whatever he can to initiate the battle, such as causing massive property damage and endangering the surrounding citizens in order to get Saitama to fight him. He also seems to have no qualms with killing as shown when he kills Hammerhead's gang and even goes as far as to take pride in the fact that he never lets a single person live. He also seems to be rather disdainful of heroes. When he meets Genos, he tells him that heroes can neither win against a truly strong opponent nor can they truly protect anything. However, unlike Garou, he does not go out of his way to attack heroes. Sonic first appears as a bodyguard for a character named Mr. Monier, defending him from a group calling themselves the Paradise Group. Sonic appears before the group and their leader, Hammerhead, as they are approaching Monier's building. After appearing before the group and claiming that he has never let a single person live he quickly dispatches all of the group except the leader who is able to block Sonic's attack in time. After avoiding and subsequently mocking Hammerheads attacks, Sonic hits him in the back of the head with a kunai. Assuming that Hammerhead has been defeated, he calls in to report his success but when he turns back he sees that Hammerhead is gone. Following after him he meets Saitama whom he then attempts to attack, first with a kunai that Saitama catches, then with his sword - which was also caught and subsequently broken by Saitama. Saitama tries to explain that he isn't part of The Paradise Group and that he's actually a hero who has saved the world several times, but Sonic doesn't listen and says that his pride won't let him have had someone block him that many times, Saitama then calls him out on the fact that he really just wants to fight him because Saitama is strong. A fight ensues that shows off Sonic's incredible speed, only to end abruptly when the ninja runs his crotch into Saitama's fist. Sonic quickly leaves, claiming that because he has found a strong opponent he was leaving to train, claiming that the next time they meet would be the last and that he would kill Saitama. All the while withering in pain from injuring his groin. Saitama is running about, worrying about losing his heroes license when Sonic throws a kunai at him and he catches it. Sonic begins to threaten Saitama, but Saitama interrupts him, saying that they could do this another time and begins to walk away. This angers Sonic who then draws his sword and rushes at Saitama to attack, but Saitama quickly turns around and bites Sonic's sword in half. Sonic stands still for a second, confused by what had just happened until Saitama threatens to punch him, causing Sonic to shudder from the menacing aura. At that point the two of them are distracted by Tanktop Tiger who has shown up to investigate the person who'd been running around town (Saitama) and starts to threaten Saitama until Sonic throws several exploding shuriken at him which cause him to pass out. Observing that Saitama is a hero, Sonic declares that he will create a situation that will force Saitama to fight him, then jumps back and throws several more exploding shuriken which Saitama is prepared to block, but instead fly off in several directions, hitting the surrounding buildings and causing a lot of mayhem. Sonic continues to do this until Saitama jumps up behind him and karate chops him in the back of the head which throws him to the ground hard enough that it leaves an impression of his gleeful face in the pavement.
As Sonic became a villain, he is quickly taken to prison, but manages to break out several times, often in the blink of an eye, until the guards are forced to put him in restraints and send him to the maximum security Smelly Lid Prison. There, he effortlessly defeats the prisoners who dare to challenge him, even causing one to scream out in pain, which in turn causes the "boss", Pri-Pri Prisoner, to shout at the other prisoners in irritation. After listening to a description of Pri-Pri Prisoner, Sonic then witnesses his breakout due to witnessing Sea King's rampage, and, recognizing his strength, follows him out of the prison. Sonic escapes from prison when Pri-Pri-Prisoner broke out to save J-City from the Sea King. Sonic watches the fight between Pri-Pri and Sea King and notices that Pri-Pri was acting tough and he is really in trouble and that he can take out both of them with no problem. After Sea King defeats Pri-Pri, Sea King annoyed Sonic which made him want to fight him. Sea King attempts to punch Sonic who easily dodges causing Sea King to attack Sonic several more times, with Sonic dodging the attacks and eventually landing a kick on Sea Kings face. After landing the kick a snake-like thing appears in front of Sonic and attempts to bite him, but only manages to rip his shirt. The snake-like thing is actually a long Moray that is coming out of Sea Kings mouth. Sea King goes to attack with his Moray again, but Sonic dodges it and smashes Sea King's mouth shut, causing him to bit off the Moray. Sea King then attempts to use a chain punch on Sonic, who easily dodges and jumps at Sea King, attacks him and lands on the roof of a nearby building, but when he looks back, Sea King is laughing. Sea King the launches himself at Sonic and crashes into the roof of the building, with Sonic barely being able to dodge in time. After dodging away from Sea Kings attack, Sonic jumps off to a different building, but before he has a chance to do anything, Sea King shows up. Sea King then reveals that after he'd left the sea his body had shriveled up, but the rain he enabled him to return to his true form. Sonic runs away, leaving behind his prison outfit in the Sea King's grip. Sonic then appears on a nearby roof naked, vowing that the next time the two would meet would be their last, after which he leaves. Then he meets Genos on the way who asked him who he was. Instead, he warned him about the Sea King and leaves. Sonic returns with his full ninja outfit, prepared to fight the Sea King once more, but is too late, as Saitama had already eliminated the Sea King. His persistence to beat Saitama continues and went to his place to challenge him once more. However, he ended up facing Genos who introduced himself as Saitama's disciple. They begin their battle and are on equal footing. Genos can't catch up with his speed but his attacks aren't hurting Genos either. Genos attacks him again but evaded. The impact caught Miss Blizzard, who was fighting Saitama at that time. However, Saitama quickly got between Blizzard and the explosion. Sonic retaliates with exploding shurikens, but is still unable to hurt Genos. Saitama stops the two of them from fighting each other. Saitama then accepts Sonic's invitation to a fight. Sonic reveals his newly learned technique, but still questioning whether he can beat Saitama. Saitama then uses one of his "Serious Series" moves to beat Sonic. Sonic once again promises that he will defeat Saitama the next time they meet and then vanishes.
Despite his normally calm appearance, Sonic loves fighting strong opponents as shown by when he gets a "child-like smile" on his face when he first meets Saitama and has two of his attacks blocked, earlier calling this his "bad habit." He seems to be very quick to act as he attacks Saitama on their first meeting without letting him explain the situation. He is persistent, even when he realizes that the opponent is much stronger than he is. When Sonic recognizes an opponent as his rival, he does whatever he can to initiate the battle, such as causing massive property damage and endangering the surrounding citizens in order to get Saitama to fight him. He also seems to have no qualms with killing as shown when he kills Hammerhead's gang and even goes as far as to take pride in the fact that he never lets a single person live. He also seems to be rather disdainful of heroes. When he meets Genos, he tells him that heroes can neither win against a truly strong opponent nor can they truly protect anything. However, unlike Garou, he does not go out of his way to attack heroes. Sonic first appears as a bodyguard for a character named Mr. Monier, defending him from a group calling themselves the Paradise Group. Sonic appears before the group and their leader, Hammerhead, as they are approaching Monier's building. After appearing before the group and claiming that he has never let a single person live he quickly dispatches all of the group except the leader who is able to block Sonic's attack in time. After avoiding and subsequently mocking Hammerheads attacks, Sonic hits him in the back of the head with a kunai. Assuming that Hammerhead has been defeated, he calls in to report his success but when he turns back he sees that Hammerhead is gone. Following after him he meets Saitama whom he then attempts to attack, first with a kunai that Saitama catches, then with his sword - which was also caught and subsequently broken by Saitama. Saitama tries to explain that he isn't part of The Paradise Group and that he's actually a hero who has saved the world several times, but Sonic doesn't listen and says that his pride won't let him have had someone block him that many times, Saitama then calls him out on the fact that he really just wants to fight him because Saitama is strong. A fight ensues that shows off Sonic's incredible speed, only to end abruptly when the ninja runs his crotch into Saitama's fist. Sonic quickly leaves, claiming that because he has found a strong opponent he was leaving to train, claiming that the next time they meet would be the last and that he would kill Saitama. All the while withering in pain from injuring his groin. Saitama is running about, worrying about losing his heroes license when Sonic throws a kunai at him and he catches it. Sonic begins to threaten Saitama, but Saitama interrupts him, saying that they could do this another time and begins to walk away. This angers Sonic who then draws his sword and rushes at Saitama to attack, but Saitama quickly turns around and bites Sonic's sword in half. Sonic stands still for a second, confused by what had just happened until Saitama threatens to punch him, causing Sonic to shudder from the menacing aura. At that point the two of them are distracted by Tanktop Tiger who has shown up to investigate the person who'd been running around town (Saitama) and starts to threaten Saitama until Sonic throws several exploding shuriken at him which cause him to pass out. Observing that Saitama is a hero, Sonic declares that he will create a situation that will force Saitama to fight him, then jumps back and throws several more exploding shuriken which Saitama is prepared to block, but instead fly off in several directions, hitting the surrounding buildings and causing a lot of mayhem. Sonic continues to do this until Saitama jumps up behind him and karate chops him in the back of the head which throws him to the ground hard enough that it leaves an impression of his gleeful face in the pavement.
As Sonic became a villain, he is quickly taken to prison, but manages to break out several times, often in the blink of an eye, until the guards are forced to put him in restraints and send him to the maximum security Smelly Lid Prison. There, he effortlessly defeats the prisoners who dare to challenge him, even causing one to scream out in pain, which in turn causes the "boss", Pri-Pri Prisoner, to shout at the other prisoners in irritation. After listening to a description of Pri-Pri Prisoner, Sonic then witnesses his breakout due to witnessing Sea King's rampage, and, recognizing his strength, follows him out of the prison. Sonic escapes from prison when Pri-Pri-Prisoner broke out to save J-City from the Sea King. Sonic watches the fight between Pri-Pri and Sea King and notices that Pri-Pri was acting tough and he is really in trouble and that he can take out both of them with no problem. After Sea King defeats Pri-Pri, Sea King annoyed Sonic which made him want to fight him. Sea King attempts to punch Sonic who easily dodges causing Sea King to attack Sonic several more times, with Sonic dodging the attacks and eventually landing a kick on Sea Kings face. After landing the kick a snake-like thing appears in front of Sonic and attempts to bite him, but only manages to rip his shirt. The snake-like thing is actually a long Moray that is coming out of Sea Kings mouth. Sea King goes to attack with his Moray again, but Sonic dodges it and smashes Sea King's mouth shut, causing him to bit off the Moray. Sea King then attempts to use a chain punch on Sonic, who easily dodges and jumps at Sea King, attacks him and lands on the roof of a nearby building, but when he looks back, Sea King is laughing. Sea King the launches himself at Sonic and crashes into the roof of the building, with Sonic barely being able to dodge in time. After dodging away from Sea Kings attack, Sonic jumps off to a different building, but before he has a chance to do anything, Sea King shows up. Sea King then reveals that after he'd left the sea his body had shriveled up, but the rain he enabled him to return to his true form. Sonic runs away, leaving behind his prison outfit in the Sea King's grip. Sonic then appears on a nearby roof naked, vowing that the next time the two would meet would be their last, after which he leaves. Then he meets Genos on the way who asked him who he was. Instead, he warned him about the Sea King and leaves. Sonic returns with his full ninja outfit, prepared to fight the Sea King once more, but is too late, as Saitama had already eliminated the Sea King. His persistence to beat Saitama continues and went to his place to challenge him once more. However, he ended up facing Genos who introduced himself as Saitama's disciple. They begin their battle and are on equal footing. Genos can't catch up with his speed but his attacks aren't hurting Genos either. Genos attacks him again but evaded. The impact caught Miss Blizzard, who was fighting Saitama at that time. However, Saitama quickly got between Blizzard and the explosion. Sonic retaliates with exploding shurikens, but is still unable to hurt Genos. Saitama stops the two of them from fighting each other. Saitama then accepts Sonic's invitation to a fight. Sonic reveals his newly learned technique, but still questioning whether he can beat Saitama. Saitama then uses one of his "Serious Series" moves to beat Sonic. Sonic once again promises that he will defeat Saitama the next time they meet and then vanishes.
Mosquito Girl
Mosquito Girl is a prototype artificial mutant created by Dr. Genus of the House of Evolution. As a hybrid between human and mosquito, she has control over large swarms of the insects, using them to collect blood as sustenance or repair any bodily damage. Being partly insect, Mosquito Girl's body is largely exoskeleton, and light enough to allow winged flight. All her limbs are extended and end in twin hooks, and her lower legs are digitigrade, with extra forelegs. Her biceps and shins and covered in long bristles, and striped akin to a hornet's. Beyond her long hair and distinctly human face, her head resembles a mosquito's, including a second pair of compound eyes, two sets of antennae, and a shortened proboscis. Despite having a lower body, she still carries a banded abdomen from the small of her back. Following her transformation, the banded stripes on her body become jagged and more pronounced, while her bristles and mosquito headpiece transform into sharp spines.
In spite of her human features, Mosquito Girl playfully regards humans and animals as prey, and constantly craves their blood. Contrastingly, she treats her mosquitoes maternally, referring to them as "little ones" and incorporating them into her attacks. Even in the face of danger, she is arrogant and only mildly irritated, insulting her opponents as much as assaulting them. Mosquito Girl appears in Z-City commanding a mysterious plague of mosquitoes, sweeping the surrounding countryside and forcing citizens to remain in hiding. After victimizing a hapless looter, she is accosted by Genos, who obliterates scores of her mosquitoes with heat blasts. Mosquito Girl avoids his attacks and cuts off his right arm, only to realize Genos had simultaneously torn off both of her lower legs. Summoning a gigantic mass of the insects, she gorges herself using their blood, regenerating her limbs and becoming stronger and faster than before. The entire swarm then descends on Genos, who incinerates them in one massive explosion. Saitama, lured outside by an errant mosquito, is caught in the blast, but merely loses all his clothing. In her evolved state, Mosquito Girl easily outmaneuvers and bisects Genos, but is killed with a single slap from a naked Saitama. Mosquito Girl's physiology grants her the capabilities of an actual mosquito, which are only augmented by consuming blood. Despite acting alone, her control over insect swarms gives her more flexibility in combat than any other member of the House of Evolution. Flight: Wings sprouting from her back allow Mosquito Girl to hover and maneuver in midair. Even at high velocity, she can dodge projectiles or make sharp turns without losing speed. Mosquito Control: Using signals, Mosquito Girl is able to command any and all mosquitoes within 50~ kilometers (80~ miles) to converge simultaneously or attack individual targets, reducing them to dried husks within seconds. Her connection to them also grants her notice of their death, allowing her to pinpoint any attackers. Regeneration: Consuming blood allows Mosquito Girl to recover from wounds, and even regrow lost limbs. Transformation: By commanding her swarms to inject her with blood, Mosquito Girl can transform to become even faster and more agile.
In spite of her human features, Mosquito Girl playfully regards humans and animals as prey, and constantly craves their blood. Contrastingly, she treats her mosquitoes maternally, referring to them as "little ones" and incorporating them into her attacks. Even in the face of danger, she is arrogant and only mildly irritated, insulting her opponents as much as assaulting them. Mosquito Girl appears in Z-City commanding a mysterious plague of mosquitoes, sweeping the surrounding countryside and forcing citizens to remain in hiding. After victimizing a hapless looter, she is accosted by Genos, who obliterates scores of her mosquitoes with heat blasts. Mosquito Girl avoids his attacks and cuts off his right arm, only to realize Genos had simultaneously torn off both of her lower legs. Summoning a gigantic mass of the insects, she gorges herself using their blood, regenerating her limbs and becoming stronger and faster than before. The entire swarm then descends on Genos, who incinerates them in one massive explosion. Saitama, lured outside by an errant mosquito, is caught in the blast, but merely loses all his clothing. In her evolved state, Mosquito Girl easily outmaneuvers and bisects Genos, but is killed with a single slap from a naked Saitama. Mosquito Girl's physiology grants her the capabilities of an actual mosquito, which are only augmented by consuming blood. Despite acting alone, her control over insect swarms gives her more flexibility in combat than any other member of the House of Evolution. Flight: Wings sprouting from her back allow Mosquito Girl to hover and maneuver in midair. Even at high velocity, she can dodge projectiles or make sharp turns without losing speed. Mosquito Control: Using signals, Mosquito Girl is able to command any and all mosquitoes within 50~ kilometers (80~ miles) to converge simultaneously or attack individual targets, reducing them to dried husks within seconds. Her connection to them also grants her notice of their death, allowing her to pinpoint any attackers. Regeneration: Consuming blood allows Mosquito Girl to recover from wounds, and even regrow lost limbs. Transformation: By commanding her swarms to inject her with blood, Mosquito Girl can transform to become even faster and more agile.
Tatsumaki
Tatsumaki, also known as Tornado of Terror, is the S-Class Rank 2 superhero, an esper and the older sister of Fubuki. Tatsumaki appears to be younger than her age. She is a thin woman, lacking in height, albeit with a rather curvy figure. She has short and curly green hair. She wears a long dress that separates into four sections a little below the waist.
She usually has an expressionless face, with partially closed eyes, if not annoyed. Tatsumaki has a rather brash personality and looks down on the weak. She appears to be somewhat protective of her sister, busting through the wall within moments after her sister's group was annihilated by the Demonic Fan and defeating it in one fell swoop, took her sister away and left her subordinates to deal with themselves. Tatsumaki dislikes being ignored and always demands respect, shown when she pinned Genos to a wall after mistakenly addressing her as a kid. Tatsumaki appears after the victory of the Demonic Fan against the Blizzard Group and Blizzard herself. There, she degraded a still conscious hero as useless and takes care of the Demonic Fan in a blink of a eye, though she realized how it was able to defeat her sister. After it's defeat, she left along with the injured Blizzard, leaving the hero perplexed. Tatsumaki first met Saitama when Bang invites the latter to the Hero Association S-Class Meeting. She becomes indignant at his presence, asking who let Saitama in, pointing out the ethics he is supposed to have as a lower-ranked hero, and accusing him of only coming to the meeting to see the S-Class heroes up close. A perplexed Saitama mistakes her for a child and asks if she is lost, prompting Genos to explain her identity. Genos observes that most of the S-Class Heroes have arrived and goes to take his seat, causing Saitama to ignore her much to her chagrin. Upon the meeting's inception, Bang asks what the heroes were called to the meeting for.
Tatsumaki states that she had to wait for two hours without hearing an explanation. During the alien invasion of A-City, Tatsumaki prepares to set out to engage with the enemy and their aircraft. Because of King's moniker of "the strongest man on Earth," fellow S-Class hero Superalloy Darkshine ask for King's opinion on how to deal with the UFO, to which his answer is deemed pathetic by Tatsumaki. Frustrated by King's inability to take the initiative, she decided to take down the UFO alone and declining Genos' offer to assist. On the site of the Heroes' engagement with Melzalgald, the aircraft of the Dark Matter Thieves launched an attack towards the ground in an attempt to eliminate Bang, Atomic Samurai, Metal Bat and Pri-Pri-Prisoner, only to be intercepted by Tatsumaki and was redirected back to the aircraft. In the midst of the battle, Tanktop Master attempted to help her by throwing concrete blocks at the enemy, until he realize that Tatsumaki's psychic ability can do more than Tanktop Master could ever accomplish on his own. The Spaceship eventually fell, though she was not convinced it is because of her doing. After the fight is over, Saitama busted out from the wreckage, and is asked by Tatsumaki if he came on his own. Instead, the latter ignores her and started a conversation with Genos. Pissed, she started teasing Saitama with his bald head and pinned Genos to a wall after addressing her as a kid. Bang stops her when she is about to take on Saitama, telling her to act properly as an S-Class Hero. Telekinesis - Tatsumaki is shown to be a very powerful telekinetic. She is capable of effortlessly lifting hundreds of large boulders and stopping a very powerful bombardment attack from Boros's spaceship and send them back with the same if not even more force. She also uses her telekinesis to float and fly.
She usually has an expressionless face, with partially closed eyes, if not annoyed. Tatsumaki has a rather brash personality and looks down on the weak. She appears to be somewhat protective of her sister, busting through the wall within moments after her sister's group was annihilated by the Demonic Fan and defeating it in one fell swoop, took her sister away and left her subordinates to deal with themselves. Tatsumaki dislikes being ignored and always demands respect, shown when she pinned Genos to a wall after mistakenly addressing her as a kid. Tatsumaki appears after the victory of the Demonic Fan against the Blizzard Group and Blizzard herself. There, she degraded a still conscious hero as useless and takes care of the Demonic Fan in a blink of a eye, though she realized how it was able to defeat her sister. After it's defeat, she left along with the injured Blizzard, leaving the hero perplexed. Tatsumaki first met Saitama when Bang invites the latter to the Hero Association S-Class Meeting. She becomes indignant at his presence, asking who let Saitama in, pointing out the ethics he is supposed to have as a lower-ranked hero, and accusing him of only coming to the meeting to see the S-Class heroes up close. A perplexed Saitama mistakes her for a child and asks if she is lost, prompting Genos to explain her identity. Genos observes that most of the S-Class Heroes have arrived and goes to take his seat, causing Saitama to ignore her much to her chagrin. Upon the meeting's inception, Bang asks what the heroes were called to the meeting for.
Tatsumaki states that she had to wait for two hours without hearing an explanation. During the alien invasion of A-City, Tatsumaki prepares to set out to engage with the enemy and their aircraft. Because of King's moniker of "the strongest man on Earth," fellow S-Class hero Superalloy Darkshine ask for King's opinion on how to deal with the UFO, to which his answer is deemed pathetic by Tatsumaki. Frustrated by King's inability to take the initiative, she decided to take down the UFO alone and declining Genos' offer to assist. On the site of the Heroes' engagement with Melzalgald, the aircraft of the Dark Matter Thieves launched an attack towards the ground in an attempt to eliminate Bang, Atomic Samurai, Metal Bat and Pri-Pri-Prisoner, only to be intercepted by Tatsumaki and was redirected back to the aircraft. In the midst of the battle, Tanktop Master attempted to help her by throwing concrete blocks at the enemy, until he realize that Tatsumaki's psychic ability can do more than Tanktop Master could ever accomplish on his own. The Spaceship eventually fell, though she was not convinced it is because of her doing. After the fight is over, Saitama busted out from the wreckage, and is asked by Tatsumaki if he came on his own. Instead, the latter ignores her and started a conversation with Genos. Pissed, she started teasing Saitama with his bald head and pinned Genos to a wall after addressing her as a kid. Bang stops her when she is about to take on Saitama, telling her to act properly as an S-Class Hero. Telekinesis - Tatsumaki is shown to be a very powerful telekinetic. She is capable of effortlessly lifting hundreds of large boulders and stopping a very powerful bombardment attack from Boros's spaceship and send them back with the same if not even more force. She also uses her telekinesis to float and fly.
Lord Boros
Lord Boros is the leader of the Dark Matter Thieves, a group of alien invaders who attacked and destroyed A-City. Lord Boros is a slim, cyclopean alien with lightly colored spiky hair and pointed ears. He wears an ornate suit of armor along with a white cape. Thanks to his amazing powers, Boros is both arrogant and prideful. Due to his love of battles and inability to find any opponent who has been able to match him in power, he roams the universe looking for worthy opponents. 20 years before the start of the series, while Boros was laying waste throughout the universe looking for an opponent that would be able to stand against him, he met a prophet that revealed to him that in a far off planet he would finally find a strong opponent that would be able to fight on par with him, giving Boros the enjoyable fight he had always desired.
Boros first appears with his spaceship in A-City commanding a mysterious group of alien invaders and, without an apparent reason, he completely destroys the city with the sole exception of the Heroes Association's headquarters due to its high resistance to damage. Saitama, who was in the building, then broke into the spaceship and effortlessly eliminated Gloryverse and Geluganshp, two of Boros' top subordinates, much to his surprise. Face to face with Saitama, Boros starts explaining him that he attacked A-City because of a prophecy that foretold he would find a worthy opponent. Annoyed, Saitama punches Boros, berating him for destroying A-City for a stupid reason. Unexpectedly, Boros survived Saitama's lethal punch and with his armor destroyed, he unleashed his true strength and prepares to fight a surprised Saitama, going all out. During the battle, Boros hits Saitama with everything all of his power, including his trump card: the "Meteoric Burst" ability, and without caring for his star ship, attacks Saitama continuously before he can even react, kicking him all the way to the moon. Saitama returns by jumping from the moon and begins to counterattack; hitting Boros with a barrage of punches. Even after being reduced into pieces, Boros' regenerative abilities are so strong that he recovers almost immediately.
Eager to end the fight, Boros decides to use his other trump card: the "Planet Buster Roar Cannon" but before the beam could hit the planet, Saitama used his own trump card: the "Serious Series Punch" which repels Boros' beam and critically damages him. Defeated and incapable of regenerating from the heavy damage, Boros compliments Saitama for the splendid battle. Boros' last words show that he knew Saitama never showed his full potential during the battle, saying that Saitama is way too strong, and that as a result, the prophecy that he had gambled on was a lie. Boros dies while a victorious Saitama leaves the ruins of the star ship. As the leader of the invading force of aliens, Boros is extremely powerful. According to Boros, as an adaptation to living on a planet that have harsh climates, his species has developed the greatest regenerative ability in the entire universe. He claims that in particular, his regeneration, physical ability and latent energy far surpasses others. Saitama even said that he was the strongest opponent he has ever fought. Immense Strength: Boros displays extreme strength and speed during his fight against Saitama. Immense Durability: Boros is shown to be amazingly resilient, to the point of being the first opponent of Saitama to survive, after being hit directly by his punch, despite having his full powers sealed by his armor. Regeneration: Boros has been shown to regrow an arm in seconds just by concentrating on it. When struck by Saitama's consecutive punches, he was blown apart but was able to regenerate his whole body in an instant. However Boros' regeneration ability has a limit. As it shows in the end, he lost to Saitama and was unable to regenerate again. Power Detection: Boros appears to be able to sense peoples' energy levels, which manifests itself as an aura around said person. Thanks to this he can sense the strength of his opponents. Energy Projection: Boros has been shown to be able to direct large blasts of energy from the eye in his chest with great destructive power. Released Form: Boros wears an ornate suit of armor that is designed to keep his immense powers in check. When the armor is removed his body becomes black and spiky and begins to glow from the released energy. Trump Cards: Boros has several techniques which he uses when he wants to finish a fight quickly or thoroughly destroy an opponent. Meteoric Burst: It is Boros' trump card which he resorts to when he wishes to settle a fight quickly. He uses his latent energy to boost his body to release speed and power beyond its limit, at the cost of putting immense burden on his body. This also causes his body to start glowing white. In this form Boros' kick had enough power to send Saitama to the moon. Planet Buster Roar Cannon: While in his meteoric burst form, Boros can launch a massive beam of energy from his mouth. Boros states that it can wipe out the face of a planet, but before it could hit the surface of the planet, Saitama was able to repel it, making the beam only cut the planet's atmosphere.
Boros first appears with his spaceship in A-City commanding a mysterious group of alien invaders and, without an apparent reason, he completely destroys the city with the sole exception of the Heroes Association's headquarters due to its high resistance to damage. Saitama, who was in the building, then broke into the spaceship and effortlessly eliminated Gloryverse and Geluganshp, two of Boros' top subordinates, much to his surprise. Face to face with Saitama, Boros starts explaining him that he attacked A-City because of a prophecy that foretold he would find a worthy opponent. Annoyed, Saitama punches Boros, berating him for destroying A-City for a stupid reason. Unexpectedly, Boros survived Saitama's lethal punch and with his armor destroyed, he unleashed his true strength and prepares to fight a surprised Saitama, going all out. During the battle, Boros hits Saitama with everything all of his power, including his trump card: the "Meteoric Burst" ability, and without caring for his star ship, attacks Saitama continuously before he can even react, kicking him all the way to the moon. Saitama returns by jumping from the moon and begins to counterattack; hitting Boros with a barrage of punches. Even after being reduced into pieces, Boros' regenerative abilities are so strong that he recovers almost immediately.
Eager to end the fight, Boros decides to use his other trump card: the "Planet Buster Roar Cannon" but before the beam could hit the planet, Saitama used his own trump card: the "Serious Series Punch" which repels Boros' beam and critically damages him. Defeated and incapable of regenerating from the heavy damage, Boros compliments Saitama for the splendid battle. Boros' last words show that he knew Saitama never showed his full potential during the battle, saying that Saitama is way too strong, and that as a result, the prophecy that he had gambled on was a lie. Boros dies while a victorious Saitama leaves the ruins of the star ship. As the leader of the invading force of aliens, Boros is extremely powerful. According to Boros, as an adaptation to living on a planet that have harsh climates, his species has developed the greatest regenerative ability in the entire universe. He claims that in particular, his regeneration, physical ability and latent energy far surpasses others. Saitama even said that he was the strongest opponent he has ever fought. Immense Strength: Boros displays extreme strength and speed during his fight against Saitama. Immense Durability: Boros is shown to be amazingly resilient, to the point of being the first opponent of Saitama to survive, after being hit directly by his punch, despite having his full powers sealed by his armor. Regeneration: Boros has been shown to regrow an arm in seconds just by concentrating on it. When struck by Saitama's consecutive punches, he was blown apart but was able to regenerate his whole body in an instant. However Boros' regeneration ability has a limit. As it shows in the end, he lost to Saitama and was unable to regenerate again. Power Detection: Boros appears to be able to sense peoples' energy levels, which manifests itself as an aura around said person. Thanks to this he can sense the strength of his opponents. Energy Projection: Boros has been shown to be able to direct large blasts of energy from the eye in his chest with great destructive power. Released Form: Boros wears an ornate suit of armor that is designed to keep his immense powers in check. When the armor is removed his body becomes black and spiky and begins to glow from the released energy. Trump Cards: Boros has several techniques which he uses when he wants to finish a fight quickly or thoroughly destroy an opponent. Meteoric Burst: It is Boros' trump card which he resorts to when he wishes to settle a fight quickly. He uses his latent energy to boost his body to release speed and power beyond its limit, at the cost of putting immense burden on his body. This also causes his body to start glowing white. In this form Boros' kick had enough power to send Saitama to the moon. Planet Buster Roar Cannon: While in his meteoric burst form, Boros can launch a massive beam of energy from his mouth. Boros states that it can wipe out the face of a planet, but before it could hit the surface of the planet, Saitama was able to repel it, making the beam only cut the planet's atmosphere.
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